How I dropped LLM latency from 500ms to 0ms in real-time physics loops
If you’ve tried to put an LLM in charge of a 60fps physics loop (robotics, MuJoCo, game NPCs), you’ve hit the wall. The "Brain-Pull" model—where the b…
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If you’ve tried to put an LLM in charge of a 60fps physics loop (robotics, MuJoCo, game NPCs), you’ve hit the wall. The "Brain-Pull" model—where the b…