Making a game again
It all started on YouTube About 3 years ago, more or less, was the last time I developed video games. I had a channel that I started around 2020-202…
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It all started on YouTube About 3 years ago, more or less, was the last time I developed video games. I had a channel that I started around 2020-202…
The top-performing mobile games of 2026 aren't just worth playing — they're worth studying. We ranked the 10 best titles right now by gameplay depth…
Rewards are the language mobile games use to talk to players. Every coin drop, every chest, every daily login bonus is the game saying: "You did som…
Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Fou…
We recently released a 2D precision platformer on Android, built around a simple question: What happens if the player doesn't control jumping? In mo…
Game economy design has a tooling problem. Every other design discipline has dedicated software, UI designers use Figma, project managers use Jira,…
Spreadsheets built game economies before any dedicated tool existed for the job. And honestly — for a long time, they were fine. Simple math, a few…