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Game Prototyping: How to Find the Fun Before You Build the Wrong Thing

Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Four …

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Dev.to May 29, 2026, 07:37 UTC
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Designing a platformer where you don’t control jumping

We recently released a 2D precision platformer on Android, built around a simple question: What happens if the player doesn't control jumping? In most…

gamedevindiegamedesign2d
Dev.to May 18, 2026, 20:33 UTC
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Best Game Economy Design Tools for Modern Game Teams

Game economy design has a tooling problem. Every other design discipline has dedicated software, UI designers use Figma, project managers use Jira, en…

gamedevtoolinggamedesignindiedev
Dev.to May 14, 2026, 11:14 UTC
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Why Spreadsheets Are Not Enough for Game Economy Design

Spreadsheets built game economies before any dedicated tool existed for the job. And honestly — for a long time, they were fine. Simple math, a few cu…

gamedevtoolinggamedesigndevelopment
Dev.to May 13, 2026, 10:17 UTC

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