Teaching a Computer to Play 4X: How the Annhexation AI Works
Building a believable computer opponent for a 4X strategy game is one of those problems that turns out to be bottomless. I'd use the cliche it looks s…
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Building a believable computer opponent for a 4X strategy game is one of those problems that turns out to be bottomless. I'd use the cliche it looks s…
Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Four …
I turned an abandoned Go project into a full terminal Arcade Game GitHub “Finish-Up-A-Thon” Challenge Submission Rad Ghost Rad Ghost Rad Ghost Follow …
Серия Civilization всегда строилась вокруг одной простой идеи: взять маленькое поселение и провести его через всю историю — от древности до современно…
Bugs, crashes, glitches... Game development is full of them, and even experienced teams run into issues. But while no game is perfect, that doesn't me…
В этой серии туториалов мы реализуем простой Third Person Controller на базе MonoGame. Серия рассчитана на читателей, уже знакомых с основами MonoGame…
AI-Orchestrated 3D Asset Pipeline: From JPEG to Game-Ready GLB Without Touching Blender TL;DR: I built a pipeline where an AI agent operates Blender t…
I recently built NTE Tier List , an interactive character ranking platform for Neverness to Everness (NTE), the new open-world gacha RPG by Hotta Stud…
Over four years ago I started building something that most developers told me shouldn't work. A browser game engine with no canvas element, no WebGL, …
We're Playgama and we think web game distribution was broken (till we came) As you know, publishing a web game can be a mess. You build something cool…
Введение Content Pipeline — это официальный способ работы с ассетами в MonoGame. Однако в сообществе уже давно существует немалая группа разработчиков…
Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming sphere. I'm a second year student as of writing this blo…
Из новостей : продажи Subnautica 2 превысили 4 миллиона копий, продажи Reanimal превысили 1 миллион копий, в PlayStation подтвердили нежелание получат…
Thoughts on Codingame 2026 Spring challenge (Trolls in woods) I liked the challenge a lot, the most enjoyable experience so far! I even reached legend…
Я год делал iOS-игру Vault: the board game: онлайн, профили, друзья, локализация, сезонные ивенты, премиум-паки и нормальная страница в App Store. За …
Google показала Project Genie в новой фазе: теперь генеративный 3D-мир можно привязывать к реальным координатам Google Street View. Это уже не просто …
Open-Sourcing Our Game AI Stack At Vantage Digital Labs , we've been building AI-powered NPC dialogue systems for games. Most of our internal tooling …
There's a specific kind of satisfaction in noticing something is wrong before you can explain why. You're looking at a grid of geometric shapes. Each …
A CS student's journey from a blank repo to a production platform with a custom scripting language, 60fps physics engine, and 3,000+ lines of battle-t…
При создании новой игры, одним из первых вопросов является выбор игрового движка. Основные кандидаты у всех на слуху: Unity, Unreal Engine и Godot. Но…
Rift Ascent Is Live Been building systems, tools, audio tech, AI infrastructure, and experimental engines nonstop — but I also wanted to make somethin…
Introduction When creating a new game, one of the very first questions is choosing a game engine. The main candidates everyone knows about are Unity, …
Last night the build was clean. This morning, five red errors before the coffee was even warm. git log shows the only commit in the last 11 hours is y…
In early May, Unity opened its built-in Unity Agent to all users. It runs in two modes. In chat mode, the AI assistant suggests improvements to game m…
html Hey everyone! 👋 I'm a student from India, and I've been spending my free time learning how to build web applications. Today, I want to share my p…
I’ve been working on a project called ABS Engine, a Python game engine focused on keeping projects simple and organized. Instead of making developers …
The game development ecosystem is scaling at an unprecedented rate. Modern studio teams are engineering massive, interconnected virtual worlds operati…
The Combo System That Makes Neon Starfighter Addictive — A Devlog When I started building Neon Starfighter, I wanted to create something that felt arc…
Анонс игры — одна из самых важных частей её разработки. Сложно переоценить значение этого этапа. Он важен как для крупных студий, …
When I started building Clackpit , I knew I wanted a daily leaderboard. Competitive pressure is the single biggest reason people return to a typing ga…