Teaching a Computer to Play 4X: How the Annhexation AI Works
Building a believable computer opponent for a 4X strategy game is one of those problems that turns out to be bottomless. I'd use the cliche it looks s…
Tech news from the best sources
Building a believable computer opponent for a 4X strategy game is one of those problems that turns out to be bottomless. I'd use the cliche it looks s…
Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Four …
I turned an abandoned Go project into a full terminal Arcade Game GitHub “Finish-Up-A-Thon” Challenge Submission Rad Ghost Rad Ghost Rad Ghost Follow …
Bugs, crashes, glitches... Game development is full of them, and even experienced teams run into issues. But while no game is perfect, that doesn't me…
AI-Orchestrated 3D Asset Pipeline: From JPEG to Game-Ready GLB Without Touching Blender TL;DR: I built a pipeline where an AI agent operates Blender t…
I recently built NTE Tier List , an interactive character ranking platform for Neverness to Everness (NTE), the new open-world gacha RPG by Hotta Stud…
Over four years ago I started building something that most developers told me shouldn't work. A browser game engine with no canvas element, no WebGL, …
We're Playgama and we think web game distribution was broken (till we came) As you know, publishing a web game can be a mess. You build something cool…
Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming sphere. I'm a second year student as of writing this blo…
Thoughts on Codingame 2026 Spring challenge (Trolls in woods) I liked the challenge a lot, the most enjoyable experience so far! I even reached legend…
Open-Sourcing Our Game AI Stack At Vantage Digital Labs , we've been building AI-powered NPC dialogue systems for games. Most of our internal tooling …
There's a specific kind of satisfaction in noticing something is wrong before you can explain why. You're looking at a grid of geometric shapes. Each …
A CS student's journey from a blank repo to a production platform with a custom scripting language, 60fps physics engine, and 3,000+ lines of battle-t…
Rift Ascent Is Live Been building systems, tools, audio tech, AI infrastructure, and experimental engines nonstop — but I also wanted to make somethin…
Introduction When creating a new game, one of the very first questions is choosing a game engine. The main candidates everyone knows about are Unity, …
Last night the build was clean. This morning, five red errors before the coffee was even warm. git log shows the only commit in the last 11 hours is y…
In early May, Unity opened its built-in Unity Agent to all users. It runs in two modes. In chat mode, the AI assistant suggests improvements to game m…
html Hey everyone! 👋 I'm a student from India, and I've been spending my free time learning how to build web applications. Today, I want to share my p…
I’ve been working on a project called ABS Engine, a Python game engine focused on keeping projects simple and organized. Instead of making developers …
The game development ecosystem is scaling at an unprecedented rate. Modern studio teams are engineering massive, interconnected virtual worlds operati…
The Combo System That Makes Neon Starfighter Addictive — A Devlog When I started building Neon Starfighter, I wanted to create something that felt arc…
When I started building Clackpit , I knew I wanted a daily leaderboard. Competitive pressure is the single biggest reason people return to a typing ga…
Every phone in your pocket has a gyroscope, a touchscreen, speakers, a vibration motor, and a browser. That's a game controller. A pretty good one, ac…
What If Your Phone Addiction Was Actually Building an Empire? (A Game Dev Story) We all know that feeling. You pick up your phone. 30 minutes later, y…
We recently released a 2D precision platformer on Android, built around a simple question: What happens if the player doesn't control jumping? In most…
Every competitive typing site has a leaderboard. Most of them are terrible. TypeRacer shows you an all-time WPM rank that you'll never crack. MonkeyTy…
What a 14-year-old HTML5 Wolfenstein 3D port taught me about owning the stack A recent Primeagen video sent me back into an old feeling: the strange d…
Pixel art is far more than an old-school graphic style it’s a precise and powerful artistic language for indie game developers. Whether you’re working…
Download Avalanches & GOKI2 can download the latest environment from the Assets link of Avalanches-GOKI2-Release2.x.y.y.zip based on the release t…
I shipped a small browser game called Toon Tone Color: a 5-round color memory challenge where you read a cartoon-inspired prompt, adjust HSB sliders, …