What MasterMemory Solves—and What It Doesn't: A Practical Guide to Static Game Data in Unity
Introduction When you build games with Unity, you eventually run into the problem of managing static game data—often called master data in Japanese ga…
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Introduction When you build games with Unity, you eventually run into the problem of managing static game data—often called master data in Japanese ga…
Two rhythm-game phases can share the same drag-and-drop interaction and still create completely different kinds of decisions. That is the interesting …
If you're a solo game developer, you know the drill: you ship an update, write a devlog… and then you have to rewrite it four times. A punchy tweet. A…
Tiny Emulators is popular today because small systems make invisible computer behavior visible. You do not need to build a complete emulator to learn …
At some point, every game studio faces the same question: we need more capacity, but how do we get it? The answer is not always obvious. Hiring full-t…
For the past year, I've been building a Web3 project called BOINKO. Along the way I've learned something that applies to almost every software project…
If you are coming from pure script writing (like Python) to game engines, the Update() loop is a trap.🪤 Putting complex calculations there will destro…
We are so excited to announce the winners of the June Solstice Game Jam , our celebration of the solstice and everything June represents: Pride, Junet…
hey! i made a math game where you can 1v1 random people online in real time. first to answer 5 questions correctly wins ELO — there's a leaderboard, p…
I was on a trip with my friends and we wanted to play codenames, it wasn't impossible to balance the board on my lap so I looked for a simple generato…
Ever opened a game thinking, " I'll play for just a minute " ? Yeah, that's how this started too. I recently built Just One More Block, a small browse…
Table of Contents: Introduction Understanding the Unity Initialization Lifecycle The RuntimeInitializeOnLoadMethod Attribute (And Its Limitations) The…
Multiplayer bugs in Unity rarely look like networking bugs. They look like "the game froze," "the player teleported," or "it worked in the Editor and …
Block puzzles — the 8×8 "place three pieces, clear lines" genre — share a dirty secret: sometimes the game simply deals you pieces that cannot fit any…
🎮 Building a Top‑Down Action Game with the Limn Engine A complete, line‑by‑line tutorial Live demo: limn-engine-doc.vercel.app/test11.html 📖 Introduct…
I have been building LootKit , a small unofficial Roblox utility site for value references, W/F/L checks, mutation calculator workflows, and theme too…
Quick disclaimer: nothing is rigged. Bots don't get lucky dice rolls and have no hidden advantages. Everything available to a human is available to a …
The 2023 Unity Runtime Fee episode pushed thousands of indie developers to reconsider their engine choice. Three years later, the question is more nua…
Choosing a networking framework for a Unity multiplayer game is one of the most consequential technical decisions you will make. It affects architectu…
These two terms get used interchangeably in boardrooms and pitch decks across the education and corporate sectors. We hear it regularly: "We want to g…
The real story behind building a multiplayer game API from Cameroon - the failed 3D game, the financial pressure, the nights I almost quit, and why I …
While some people have been thriving, not everyone has been finding Easel easy to learn. Here is why that is and what we are doing about it. Simple vs…
I've been debugging Cocos Creator 3.x for months. The gray screens, the corrupt scenes, the CLI builds that fail with cryptic errors. Each time I fixe…
Introduction In large-scale Unity development, GC Alloc can quietly become a real problem. At first, nothing looks wrong. But as the project grows and…
Hi everyone ! Arifandi Tanggahma/Jangkrik Here, iam a indie game developer based on Indonesia , nice to meet you! I've just released Hellyah , a first…
Build Analyzer series, article 2. In the previous article , I built 16 Android APKs while changing one variable at a time. After that, I had the APK n…
I built GameDeck — a gaming platform where you pick a badge, type a name, and play. That's it. No accounts, no launcher downloads, no tracking. Here's…
What makes a platform worth using Before comparing platforms, it helps to understand what problem you are actually trying to solve. Mobile game develo…
Conway's Game of Life is the most famous program that isn't really a game. There's no player, no score, no way to win. You draw a few cells on a grid,…