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LuaDB – A pure Lua RDBMS engine with B+Trees, WAL, and Postgres wire protocol

I built LuaDB – an embeddable relational database written 100% from scratch in pure Lua (no C extensions or external dependencies). Key features: Sl…

programmingwebdevgamedevsql
Dev.to Aug 29, 2026, 00:33 UTC
EN

Decentraland warns your scene UI will clash with its mobile controls — but won't say where they are

I put two buttons at the bottom of a Decentraland scene, the way the platform's own mobile guidance says to. On a real phone, one of them wrote a pe…

showdevgamedevtypescriptux
Dev.to Aug 27, 2026, 05:04 UTC
EN

KernelPlay-JS v0.5.0 Simplifies Input Handling with Unified Input Manager for Multiple Devices

Introduction to KernelPlay-JS v0.5.0 KernelPlay-JS v0.5.0 marks a significant leap in game development tooling with the introduction of its Unified…

gamedevinputhandlingcrossplatformabstraction
Dev.to Aug 26, 2026, 14:10 UTC
EN

Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape

RuneScape is one of the longest-running MMORPGs in history. First released in 2001, it had already accumulated more than 15 years of content, system…

gamedevunity3dprogramming
Dev.to Aug 24, 2026, 11:16 UTC
EN

How Particle Effects Improve Game Feel in HTML5 Games

A game can be mechanically correct and still feel flat. The button works. The enemy loses health. The coin counter increases. The level completes. E…

gamedevhtmljavascriptwebgl
Dev.to Aug 24, 2026, 06:32 UTC
EN

Title Information Doesn't Add Aggression — It Removes Calibration Risk

Follow-up to the storm post — same engine, two new systems, and a number I didn't expect. The experiment Same blind mountain pass. Same pincer maneu…

opensourcegamedevbuildinpublicpython
Dev.to Aug 23, 2026, 18:52 UTC
EN

I turned browser cookie counts into game currency - meet Crumbongo

Crumbongo started from a pretty stupid little question: What if the number of accessible cookies on the website you're visiting could become game cu…

showdevjavascriptgamedevwebdev
Dev.to Aug 23, 2026, 15:07 UTC
EN

Building CUBELANDS for Steam: an early alpha generated from cubes

Building CUBELANDS for Steam: an early alpha generated from cubes I’m building CUBELANDS , an early-alpha third-person open-world action-adventure p…

gamedevtypescriptshowdevbuildinpublic
Dev.to Aug 23, 2026, 14:49 UTC
EN

Generate endless Roblox quests with AI (and cache them so it's cheap)

Hand-written quests run out. Players finish your content faster than you can write it, and the tenth "collect 10 wolf pelts" quest feels like filler…

robloxgamedevaitutorial
Dev.to Aug 23, 2026, 12:17 UTC
EN

Making a game again

It all started on YouTube About 3 years ago, more or less, was the last time I developed video games. I had a channel that I started around 2020-202…

gamedevgodotunity3dgamedesign
Dev.to Aug 23, 2026, 09:45 UTC
EN

How to Make an HTML5 Game (Browser Loop, 2026)

Originally published on the Sorceress blog . TL;DR: an HTML5 game is four things — an index.html host page, a JS module that owns the loop, a folder…

gamedevjavascriptwebdev
Dev.to Aug 23, 2026, 00:40 UTC
EN

How to Make a Snake Game in the Browser (Grid Loop, 2026)

Originally published on the Sorceress blog . TL;DR: a fixed-tick grid, a growing body, food on empty cells, death on wall or self-collision. Under ~…

gamedevjavascriptwebdev
Dev.to Aug 23, 2026, 00:36 UTC
EN

A Storm Didn't Decide This Battle — A Sergeant Did

Building a deterministic tactics engine in Python, inspired by Kingdom. Same seed. Same orders. Same pincer maneuver through a mountain pass. Two di…

pythonopensourcegamedevmobile
Dev.to Aug 22, 2026, 22:38 UTC
EN

7 JavaScript APIs Every Browser Game Developer Should Know

When people think about browser games, they usually think about graphics, animations, or game engines. In reality, the biggest difference between a…

javaapigamedevperformance
Dev.to Aug 21, 2026, 20:22 UTC
EN

Why Browser Games That Look Offline Still Need an Internet Connection

Some browser games feel almost offline. They start quickly, use simple controls, and may continue running even when the network becomes unstable for…

gamedevweb3performancecss
Dev.to Aug 20, 2026, 16:41 UTC
EN

Watch a Game AI Think: Minimax and Alpha-Beta, in a Browser Tab

Every "AI" opponent in a board game — Tic-Tac-Toe, Connect 4, Checkers, Othello, Chess — tends to run the same idea: search the game tree, assume th…

javascriptalgorithmsgamedevwebdev
Dev.to Aug 19, 2026, 20:42 UTC
EN

What I Learned Auditing a 129-Page HTML5 Catalog: Iframe Load Is Not Playability

When I started building a browser-game catalog, my first acceptance test was simple: open the page, wait for the iframe, and confirm that something…

webdevtestinggamedevjavascript
Dev.to Aug 19, 2026, 11:42 UTC
EN

What If the Blockchain Could Judge Your Bluff Without Seeing Your Dice?

Liar’s Dice sounds like a perfect game to put onchain. The rules are simple, every move can be verified, and you don’t need a centralized game serve…

blockchainweb3fhegamedev
Dev.to Aug 19, 2026, 09:07 UTC
EN

Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

Introduction Mipmaps are usually introduced as smaller copies of a texture. That is correct, but it does not explain why a no-mipmap screenshot look…

unity3dgamedevgraphicsshaders
Dev.to Aug 19, 2026, 07:31 UTC
EN

Build your first theme and course in the Theme Workshop

Build your first theme and course in the Theme Workshop Path Protocol is an open-source browser precision game — 100 levels, MIT licensed. But the p…

beginnersgamedevopensourcetutorial
Dev.to Aug 18, 2026, 22:01 UTC
EN

Build a deterministic browser game engine

I built an open-source browser precision game called Path Protocol — 100 levels, a Theme Workshop for authoring your own courses, MIT licensed. Alon…

architecturegamedevopensourcewebdev
Dev.to Aug 18, 2026, 21:58 UTC
EN

Mobile Gameplay Performance Optimization

MOKSHA — v0.1.1 Devlog Date: 2026-08-18 Milestone: v0.1.1 — https://github.com/weirdcodesofficial/MOKSHA/milestone/11 Highlights Major mobile-focuse…

javascriptaiwebdevgamedev
Dev.to Aug 18, 2026, 09:12 UTC
EN

What I Checked Before Shipping a Browser Game to itch.io

I uploaded a small first-person sci-fi demo to itch.io this week. The build already ran in a normal browser, so I expected the upload to be the easy…

gamedevwebdevjavascripttesting
Dev.to Aug 18, 2026, 05:35 UTC
EN

When Rider Forgets How to Write Assembly Definitions: My Day-Long Fight With UnityAtoms

Yesterday, adding a dependency in Jetbrains Rider was a non-event: type the class name, hit Alt+Enter , keep coding. Today, the exact same shortcut…

unity3dgamedevridercsharp
Dev.to Aug 18, 2026, 05:08 UTC
EN

Building an Immersive 3D Dice Roller with React and Three.js

Hey RPG community! I wanted to share a tool I built for my tabletop sessions — Arcane-Dice . Inspired by the immersive dice rolling experience in Ba…

threejsreactgamedevopensource
Dev.to Aug 18, 2026, 01:06 UTC
EN

SCORM vs Custom API: Integrating Games with Learning Management Systems

When an educational institution commissions a game, one of the first questions on the requirements document is: "Will it integrate with our LMS?" Th…

gamedevunity3dprogramming
Dev.to Aug 17, 2026, 13:43 UTC
EN

Arc Engine: A Game Engine Written in 100% C

I created a Game engine named Arc engine, its purely written in C What is Arc engine? Arc engine is a Game Engine written purely in C, with amazing…

gamedevperformanceprogrammingshowdev
Dev.to Aug 17, 2026, 07:34 UTC
EN

The Vacuum Approaches — you are the dog

This is a submission for Weekend Challenge: Dog Days Edition The Vacuum Approaches is a tiny Undertale-like house game. You are the dog. The vacuum…

weekendchallengedevchallengegamedevtypescript
Dev.to Aug 16, 2026, 18:15 UTC
EN

A stale response can quietly break a recommendation tool

A recommendation page can perform the correct calculation and still show the wrong result. The failure happens when two valid requests finish in the…

typescriptgamedevwebdevreact
Dev.to Aug 16, 2026, 01:23 UTC
EN

Building Mathastic Twice: One Math Puzzle Game, Two Native Architectures

I recently released Mathastic , a fast-paced math puzzle game for iOS and Android. I’m Tapadyuti Chatterjee, a software engineer interested in distr…

mobileiosandroidgamedev
Dev.to Aug 15, 2026, 23:29 UTC

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