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How hard is 'hard'? Reading a trivia question's difficulty from the answer spread

A difficulty label is a guess made before anyone answers. The answers tell you whether the guess was right. Difficulty shows up in two places after…

triviagameswebdevabotwrotethis
Dev.to Oct 17, 2026, 06:25 UTC
EN

Sunsetting decomp.dev

gamesvibecoding
Lobsters Oct 15, 2026, 13:27 UTC
EN

Awesome Gaming on Linux Without Cheating

securitylinuxgames
Lobsters Oct 14, 2026, 15:13 UTC
EN

My Game's Procedural Dialogue System

videogames
Lobsters Oct 14, 2026, 10:50 UTC
EN

We Put Fighting Game Netcode in Brood War

videonetworkinggames
Lobsters Oct 12, 2026, 08:27 UTC
EN

Highlights from "I spent 6 years developing a game in Rust and it just shipped, AMA" (2024)

gamesrust
Lobsters Oct 11, 2026, 23:28 UTC
EN

Bevy 0.20

releasegamesrust
Lobsters Oct 8, 2026, 23:21 UTC
EN

How In-Game Overlays Work (2022)

this only talks about direct3d, no mention of vulkan's layers feature Comments

gamesgraphics
Lobsters Oct 7, 2026, 09:54 UTC
EN

Explaining the Magelight XP glitch in Skyrim

reversinggames
Lobsters Oct 7, 2026, 09:08 UTC
EN

Reverse Engineering Comanche Terrain Maps

programminggamesretrocomputing
Lobsters Oct 5, 2026, 10:45 UTC
EN

Grow and control a swarm

games
Lobsters Oct 3, 2026, 09:03 UTC
EN

With most information hidden, the game Stratego

Adding in a second neural network that guesses the identity of hidden pieces was key.

AIScienceComputer sciencegameshidden informationstrategy
Ars Technica Oct 1, 2026, 16:28 UTC
EN

Reviving Valve's 15-year-old e-book

reversinggamesvibecoding
Lobsters Oct 1, 2026, 06:02 UTC
EN

ASM Bots: Core War in real 8086 machine code

showgamesretrocomputing
Lobsters Oct 1, 2026, 01:59 UTC
EN

The Necessity Trap: Finding Security in Systemic Slack

Observing patterns outside accepted lines. There's a peculiar weight to the term "necessary." We talk about necessary infrastructure, necessary safe…

deepdivetechgames
Dev.to Sep 29, 2026, 22:24 UTC
EN

mantle.nes breakdown blog part 1

gamesretrocomputing
Lobsters Sep 27, 2026, 01:06 UTC
EN

Making a game for the GBA and PC from the same codebase

games
Lobsters Sep 21, 2026, 16:02 UTC
EN

More dirty coding tricks from game developers (2015)

games
Lobsters Sep 20, 2026, 06:22 UTC
EN

Most Normal C++ Project: Coding a B2 Stealth Bomber in GTA 3

videogamesc++
Lobsters Sep 19, 2026, 21:27 UTC
EN

Reviving the language that brought us the Jak & Daxter Series

lispgames
Lobsters Sep 19, 2026, 14:28 UTC
EN

kicking the tires on jev (TypeSafe's System One model) with 2048

gamesai
Lobsters Sep 19, 2026, 12:38 UTC
EN

OpenLoco version 26.09

releasegamesc++
Lobsters Sep 19, 2026, 04:22 UTC
EN

Some things Veloren does differently

gamesrustgraphics
Lobsters Sep 16, 2026, 03:47 UTC
EN

GDScript: The Good, Bad, and Ugly Parts

programminggames
Lobsters Sep 15, 2026, 00:29 UTC
EN

Bad Vibes Coding

gamesvibecoding
Lobsters Sep 10, 2026, 15:04 UTC
EN

Analysing 2048 on a 3×3 board

games
Lobsters Sep 9, 2026, 13:24 UTC
EN

Real-Time Fluid Dynamics for Games

pdfgamesgraphics
Lobsters Sep 7, 2026, 02:54 UTC
EN

Compression in Full Quiet

compscigamesretrocomputing
Lobsters Sep 6, 2026, 02:13 UTC
EN

How is this frame of Animal Well rendered?

videogamesgraphics
Lobsters Sep 5, 2026, 23:58 UTC
EN

NES dumping over audio

gamesretrocomputing
Lobsters Sep 3, 2026, 21:40 UTC

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