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bgfx Instancing Tutorial: Draw 625 Cubes with One Draw Call
If you draw 625 copies of the same cube, does the CPU need to submit 625 separate drawing commands? It can instead supply a list of placements and r…
How In-Game Overlays Work (2022)
this only talks about direct3d, no mention of vulkan's layers feature Comments
UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG
When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…
I built a small C++ game engine so an AI IDE could touch the whole thing
Originally posted on Medium . I wanted to make a game. I also wanted the AI IDE on my desk to edit the whole running process, not just the scripts.…