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Don't throw it all away: Caching an immediate-mode UI

graphicsperformance
Lobsters Oct 21, 2026, 17:16 UTC
EN

Vector Graphics in Lil

graphicsapl
Lobsters Oct 21, 2026, 07:33 UTC
EN

Announcing the GPU notification group and Linker Working Area

rustgraphics
Lobsters Oct 21, 2026, 07:27 UTC
EN

bgfx Instancing Tutorial: Draw 625 Cubes with One Draw Call

If you draw 625 copies of the same cube, does the CPU need to submit 625 separate drawing commands? It can instead supply a list of placements and r…

cppgraphicsgamedevtutorial
Dev.to Oct 20, 2026, 16:27 UTC
EN

Making a VGA Driver in SystemVerilog

hardwaregraphics
Lobsters Oct 20, 2026, 15:58 UTC
EN

Making Hybrid Images (2014)

mathgraphics
Lobsters Oct 18, 2026, 03:13 UTC
EN

dasSDL3: Idiomatic SDL3 bindings for daslang

graphics
Lobsters Oct 10, 2026, 13:48 UTC
EN

Recreating an 80s hit song as a shader

audiographics
Lobsters Oct 8, 2026, 12:28 UTC
EN

How In-Game Overlays Work (2022)

this only talks about direct3d, no mention of vulkan's layers feature Comments

gamesgraphics
Lobsters Oct 7, 2026, 09:54 UTC
EN

Making a GTK application in Haskell, part 1

haskellgraphics
Lobsters Oct 5, 2026, 14:22 UTC
EN

GIMP - Interview with LiamQuin

culturegraphics
Lobsters Oct 2, 2026, 10:41 UTC
EN

How to make a text box: A crash course in Unicode and OpenType - Jimmy Lefevre, BSC 2026

videocgraphics
Lobsters Oct 1, 2026, 18:31 UTC
EN

Rust to WGSL transpiler `wgsl-rs` released

rustgraphicsplt
Lobsters Oct 1, 2026, 00:13 UTC
EN

UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG

When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…

unrealenginegamedevcppgraphics
Dev.to Sep 30, 2026, 06:24 UTC
EN

MotifCentral - All Things Motif/Xt/Xlib

unixgraphics
Lobsters Sep 29, 2026, 09:01 UTC
EN

Valve Introduces Pyrowave Video Codec In Beta For Low Latency Streaming

graphics
Lobsters Sep 27, 2026, 03:41 UTC
EN

Teaching GPU programming in p5.js: now with compute shaders

graphics
Lobsters Sep 27, 2026, 00:28 UTC
EN

Casilda 1.6 Released

graphics
Lobsters Sep 24, 2026, 18:08 UTC
EN

Solid Modeling in your browser

webprogramminggraphicsclojure
Lobsters Sep 24, 2026, 00:04 UTC
EN

Skia compositor for WPE WebKit and WebKitGTK

browsersgraphics
Lobsters Sep 21, 2026, 11:02 UTC
EN

When adding a fractional part to a number fixes your shader

graphics
Lobsters Sep 16, 2026, 10:20 UTC
EN

Some things Veloren does differently

gamesrustgraphics
Lobsters Sep 16, 2026, 03:47 UTC
EN

Finished aerial maps in under 30 minutes

graphics
Lobsters Sep 14, 2026, 13:37 UTC
EN

Real-Time Fluid Dynamics for Games

pdfgamesgraphics
Lobsters Sep 7, 2026, 02:54 UTC
EN

How is this frame of Animal Well rendered?

videogamesgraphics
Lobsters Sep 5, 2026, 23:58 UTC
EN

I built a small C++ game engine so an AI IDE could touch the whole thing

Originally posted on Medium . I wanted to make a game. I also wanted the AI IDE on my desk to edit the whole running process, not just the scripts.…

opensourcegamedevgraphicscpp
Dev.to Sep 3, 2026, 20:08 UTC
EN

Shrimply: open source video editor with GPU path tracing and Manim integration

videorustgraphics
Lobsters Aug 31, 2026, 16:16 UTC
EN

Dissectingthe Apple M1 GPU, the end

slidesgraphics
Lobsters Aug 27, 2026, 01:32 UTC
EN

Intent to Ship: JPEG XL

browsersgraphics
Lobsters Aug 24, 2026, 16:25 UTC
EN

Declarative WebGPU with S-expressions

webgraphics
Lobsters Aug 23, 2026, 20:51 UTC

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