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How Particle Effects Improve Game Feel in HTML5 Games

A game can be mechanically correct and still feel flat. The button works. The enemy loses health. The coin counter increases. The level completes. E…

gamedevhtmljavascriptwebgl
Dev.to Aug 24, 2026, 06:32 UTC
EN

Building an interactive WebGL water hero in React — and the four bugs it cost me

I wanted a hero section that reacts to being touched. Not a video loop of water, not a looping GIF — an actual surface that ripples where you click…

reactwebglfrontendwebdev
Dev.to Aug 20, 2026, 20:39 UTC
EN

Is UI Overdraw Killing Your WebGL Performance?

Why Is Overdraw Particularly Important in WebGL? When optimizing a Unity WebGL application, developers often focus on polygon count, draw calls, tex…

unity3dwebglunityoptimizationunityui
Dev.to Aug 17, 2026, 06:12 UTC
EN

Why a static Three.js scene still cooks your phone, and the dirty-flag fix

So I have a bunch of small games on my site. Ludo, tic-tac-toe, carrom, rock-paper-scissors. Nothing fancy, the kind of thing you'd think runs on a…

threejswebglperformancemobile
Dev.to Aug 16, 2026, 19:43 UTC
EN

A planet in a browser tab

Our site now has a chapter where you scroll a camera through low orbit, visiting the four places we operate from. It looks like it should weigh fift…

threejswebgljavascriptfrontend
Dev.to Aug 14, 2026, 18:14 UTC
EN

Zero bytes of geometry: a metal lattice sphere-traced in a 14.9 KB page

There is no model file on this page. No mesh, no texture, no .glb , no HDR environment map. The object you orbit is a mathematical function evaluate…

graphicsjavascriptshowdevwebgl
Dev.to Aug 7, 2026, 21:04 UTC
EN

Making Local 3D Furniture Portable in a Vue 2 Indoor-Map SDK

An indoor map stops being portable when every chair, desk, or fixture still depends on a private model URL. KiMap exports now keep furniture metadat…

threejsvuewebglopensource
Dev.to Aug 6, 2026, 02:11 UTC
EN

I let an AI write 6 WebGL hero sections — here's the one-CSS-variable reskin trick, and the honest review count

I've been building SDTK , a toolkit that puts real gates in front of AI-written code instead of trusting the first draft. To show what that actually…

webdevwebglcssbuildinpublic
Dev.to Jul 27, 2026, 02:06 UTC
EN

I built topolines, an animated topographic contour background for React

Every couple of projects I ended up rebuilding the same effect: an animated topographic map background, the kind with slowly drifting contour lines.…

reactwebglshowdevopensource
Dev.to Jul 24, 2026, 12:33 UTC
EN

Building Gridzo: A Scalable Competitive Gaming Platform with Unity WebGL, Next.js and DynamoDB

Building Gridzo: A Scalable Competitive Gaming Platform with Unity WebGL, Next.js and DynamoDB This article was created as part of my submission for…

webglnextjsawsvercel
Dev.to Jun 28, 2026, 07:35 UTC
EN

AI UV Unwrapping Tool: Auto-Generate Clean UV Maps for 3D Models

Why AI UV Unwrapping Might Become the Missing Step in AI 3D Workflows AI 3D generation is moving fast. Today, creators can generate 3D models from i…

aigamedevwebgl
Dev.to Jun 24, 2026, 13:16 UTC
EN

I built a 1:1 solar system with Fable 5 in the days before it was pulled offline

I built a 1:1 solar system with Fable 5 in the days before it was pulled offline On June 9, Anthropic released Claude Fable 5 — the most capable mod…

webgljavascriptthreejsai
Dev.to Jun 15, 2026, 16:33 UTC
EN

MediaPipe Hand Tracking & Face Detection in JavaScript

A beginner MediaPipe JavaScript example: build a rainbow drawing app in the browser. No npm, no backend, one HTML file. Try the live demo What You'l…

mediapipewebcamwebgljavascript
Dev.to Jun 13, 2026, 10:43 UTC
EN

AnimaStage Lite v1.2.3 — Android studio, video export fixes & official MMD landing pages

We shipped a big update to AnimaStage Lite — MMD in the browser (WebGL + WASM) We just pushed a major update to AnimaStage Lite — a browser-native M…

webgltypescriptopensourceandroid
Dev.to Jun 6, 2026, 09:19 UTC
EN

11 Free 3D Asset Sites for Games, Blender, and WebGL

Finding good 3D assets is one of those tasks that sounds easy until you actually need them. You search “free 3D model,” open ten tabs, and suddenly…

gamedevwebglblenderthreejs
Dev.to Jun 4, 2026, 02:05 UTC
EN

Every Medium Publication That Accepts 3D Content (2026 Map)

If you create 3D content — printing guides, WebGL tutorials, Three.js projects, CAD workflows — and want to publish on Medium, you have a discovery…

webglthreedprintingmediumwriting
Dev.to May 30, 2026, 07:39 UTC
EN

Building a Browser MMD Studio with Three.js

MikuMikuDance still lives mostly on the desktop: PMX models, VMD motion, skirt physics, camera work. We built AnimaStage Lite — an open-source brows…

threejswebglreactopensource
Dev.to May 29, 2026, 00:28 UTC
EN

Build a scroll-driven WebGL hero in 30 lines

Hero sections that respond to scroll are one of those features that look complicated and actually aren't, once you have the right pieces. Two images…

webdevjavascripttutorialwebgl
Dev.to May 23, 2026, 15:24 UTC
EN

OpenLiDARViewer: A Browser-Based LiDAR and Point-Cloud Viewer

Rendering LiDAR Scans in the Browser Without Uploading Anything Most point-cloud workflows still start the same way. Install a desktop tool. Import…

opensourcewebgltypescriptlidar
Dev.to May 22, 2026, 23:08 UTC
EN

Procedurally generating marble dice textures with simplex noise

I built a 3D dice roller as a Chrome extension and wanted dice that look like the marbled Chessex ones — those rich, swirling, Old-World-stone dice…

javascriptwebglgraphicstutorial
Dev.to May 15, 2026, 16:27 UTC
EN

A 350-Line GLSL Shader Playground in the Browser — WebGL Init, Line-Number-Aware Errors, and URL-Hash Sharing

Sometimes you want to try a shader without spinning up Shadertoy, without a build step, without anything. Just a textarea, a canvas, and a refresh-w…

javascriptwebglfrontendwebdev
Dev.to May 14, 2026, 00:11 UTC

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