WASM SIMD by example: 16 RGB pixels to grayscale per instruction
I finally understood WASM SIMD by writing a real kernel: RGB → grayscale luma, 16 pixels per instruction instead of one at a time. Same math, ~4× fast…
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I finally understood WASM SIMD by writing a real kernel: RGB → grayscale luma, 16 pixels per instruction instead of one at a time. Same math, ~4× fast…