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Why Balatro Bet on LÖVE and Lua: The Niche Stack Behind a 5-Million-Copy Poker Roguelike

Balatro should not have worked. A solo developer, a poker roguelike with no combat, and a 2D framework most Unity developers have never opened — yet…

balatrolove2dluagamedev
Dev.to Oct 18, 2026, 20:34 UTC
EN

I Wired Jev AI Into 3 Games — 2 Failures, 1 Success

Code on GitHub: LAMDiceBot , deguri , CrazyArcadeCopy . Live apps at lamdice.com and deguri.ai.kr . More posts at radarlog.kr . I added AI to my bot…

aigamedevjevsideprojects
Dev.to Oct 18, 2026, 14:25 UTC
EN

JSON vs ConfigFile vs Resource in Godot 4 — which save format and when

Godot 4 gives you three sanctioned ways to write a save file, and the docs describe each one without ever telling you which to pick. So you pick the…

godotgamedevtutorialprogramming
Dev.to Oct 17, 2026, 12:28 UTC
EN

Bevy instancing: drawing 639,000 units with one draw call per mesh

Originally published at tensorust.com . TL;DR: Bevy already instances meshes for you when entities share a mesh and a material. Past a few thousand…

rustgamedevbevyperformance
Dev.to Oct 17, 2026, 01:21 UTC
EN

Beyond Oasis — The 1994 Genesis Action-RPG That Turned Four Spirits Into a Second Party

Most action-RPGs give you a hero, a sword, and a prophecy. Beyond Oasis — known in Japan and Europe as The Story of Thor — gives Prince Ali a gold a…

retrogaminggamedevsegagenesis
Dev.to Oct 14, 2026, 21:21 UTC
EN

Reading a locked Pet Index: verifying 199 Roblox pets without unlocking them

Steal An Egg is a Roblox game where you steal eggs, hatch pets, and the pets earn money every second. How much a pet earns depends on its base incom…

webdevjavascriptgamedevshowdev
Dev.to Oct 14, 2026, 05:19 UTC
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From 63 seconds to 60: checking a game trailer against its timeline and video files

Even a short game trailer fills up quickly with a title, combat, upgrades, bosses, and a destination to play. Removing a few seconds at the end does…

gamedevgodotffmpegvideo
Dev.to Oct 14, 2026, 02:22 UTC
EN

34.8k Stars Won't Put GTA VI on Your PC. Here's What AnyPS5 Is Actually Doing

Seeing GTA VI run on a PC before the official port would be a spectacular way to end the console exclusivity argument. So a project that promises to…

opensourceaicppgamedev
Dev.to Oct 13, 2026, 20:23 UTC
EN

7 Godot 4 melee attack mistakes (and the fix for each)

A melee attack in Godot 4 looks like a ten-minute job: put an Area2D on the sword, listen for area_entered , subtract health. Then you playtest. The…

godotgamedevtutorialprogramming
Dev.to Oct 13, 2026, 12:21 UTC
EN

Gamification in Corporate Training: Beyond Compliance Checkboxes

A common failure mode in corporate e-learning is optimising for completion rather than competence. Employees click through slides, pass a short quiz…

gamedevunity3dprogramming
Dev.to Oct 13, 2026, 02:25 UTC
EN

Godot Movie Maker and screenshots on macOS without --headless

I wanted Godot to write screenshots and short videos from a script on my Mac, the way it does in CI on Linux. Godot 4.7.1 on macOS 26.5.2 can't do i…

godotgamedevmacostutorial
Dev.to Oct 12, 2026, 21:22 UTC
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1,826 draw calls to put 61 objects on the screen

Development covered 15 Aug 2026 to 17 Aug 2026 (commit dates). Players of Myriad Immortal Sect walk a continent that streams in around them as they…

gamedevperformanceindiedevdevlog
Dev.to Oct 11, 2026, 04:30 UTC
EN

Sinete: a 2-player bluffing card game in Godot 4.6, and what I learned making it (looking for Android testers)

I'm Rapha, a solo dev from Brazil. Sinete is a 2-player bluffing card game made in Godot 4.6, and it's in closed testing on Google Play right now. I…

godotgamedevandroidtesting
Dev.to Oct 10, 2026, 18:26 UTC
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Running Unity 6000.x Headless Builds in a Linux Container: A Field Report (Including Licensing Workarounds)

Running Unity 6000.x Headless Builds in a Linux Container: A Field Report (Including Licensing Workarounds) Status: REVISED 2026-10-10 — every techn…

unity3ddockercicdgamedev
Dev.to Oct 10, 2026, 03:21 UTC
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Claude Code ran for 19 hours 53 minutes without stopping. Here's the setup that made it possible

Someone tell me: where is Claude Code's ceiling? Lagos Life blew up on Oct 1. Everyone in Nigeria was playing it. I wondered: could one person and a…

agentsaigamedevsoftwaredevelopment
Dev.to Oct 9, 2026, 18:25 UTC
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Why We Treat Static HTML as a Graph: 3 Insidious SSG Traps ESLint Can't Catch

Every production frontend pipeline has the usual suspects: TypeScript in strict mode, ESLint, Prettier, maybe a Playwright smoke test, and a Lightho…

webdevgamedev
Dev.to Oct 9, 2026, 01:19 UTC
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Worms Armageddon another one in browser

I wanted to see how close I could get to the feel of Worms Armageddon in a browser, so I built Worms.js. It has Bazooka and Grenade, destructible te…

gamedevjavascriptshowdevtypescript
Dev.to Oct 8, 2026, 12:16 UTC
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Why Your FiveM MLO Causes Texture Loss (and How to Check Before You Install It)

If you run a FiveM roleplay server, sooner or later a player reports that the city "goes blurry" or that textures pop in around a certain building.…

performancegamedevgtafivem
Dev.to Oct 7, 2026, 20:30 UTC
EN

I turned my terminal game into an isometric world (plain SVG + Vue, no game engine)

DockerLinux is my free browser game for learning Linux and Docker in a simulated terminal. Until this week it was one terminal and a list of levels.…

vuejavascriptgamedevlinux
Dev.to Oct 6, 2026, 19:25 UTC
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5 Signs You Need a Co-Development Partner

Nobody starts a game studio planning to ask for help. You build your team, define your vision, and set out to deliver something great. But game deve…

gamedevunity3dprogramming
Dev.to Oct 5, 2026, 20:23 UTC
EN

Fixing 'previously freed instance' errors in Godot 4 combat code

Combat is where Godot 4 projects start crashing for the first time. Everything works until two things die in the same frame, or a homing bullet outl…

godotgamedevtutorialprogramming
Dev.to Oct 5, 2026, 12:27 UTC
EN

I Built a Full PWA Game in One Day with Claude Opus 5.5 and Claude Code (Here Is the Real Token Cost & Harness Setup)

On a Sunday, I turned a slightly silly idea into an actual game: Montanha: Zero Day , a cyberpunk platformer in the style of Mega Man X that runs in…

aigamedevjavascriptclaude
Dev.to Oct 4, 2026, 18:27 UTC
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The Goblin Warren: an AI Dungeon Master that never invents a rule

What I built The Goblin Warren is a browser D&D 5e dungeon crawl. You lead three heroes through five levels and fight in turn-based d20 combat w…

sanitychallengegamedevdevchallengemcp
Dev.to Oct 4, 2026, 05:26 UTC
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BeeEngine 2.9: plugins are here, starting with BeeLocale 🌍

Starting with v2.9.0 , BeeEngine supports plugins. The engine stays "blind": it doesn't import or know anything about any plugin. Each plugin hooks…

javascriptgamedevopensourcewebdev
Dev.to Oct 3, 2026, 09:22 UTC
EN

Let the player build the maze - a 576-cell flow field for a tower defense map

Most tower defense maps give enemies a fixed lane. In one map of Void Parry 's tower-defense mode, "Null Grid", there is no lane at all: an open 32x…

gamedevjavascripttypescriptalgorithms
Dev.to Oct 2, 2026, 07:22 UTC
EN

If someone might want it different, it should not be a literal

Development covered 2 Aug 2026 to 6 Aug 2026 (commit dates). The rule this project has settled on is one question. Could somebody reasonably want th…

gamedevarchitectureindiedevprogramming
Dev.to Oct 2, 2026, 04:30 UTC
EN

Monthly Game Reports — Merge One PDF or ZIP Separate Files

A monthly game report is rarely one document. Finance owns the revenue pages, live operations owns event results, and player support owns moderation…

pdftypescriptgamedev
Dev.to Oct 1, 2026, 14:28 UTC
EN

UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG

When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…

unrealenginegamedevcppgraphics
Dev.to Sep 30, 2026, 06:24 UTC
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Kubiverse: Explore Your Kubernetes Cluster as a Voxel World

What would a Kubernetes cluster look like if you could walk through it? Kubiverse turns namespaces, workloads, pods, and nodes into a pixel-art 3D w…

kubernetesdevopsshowdevgamedev
Dev.to Sep 29, 2026, 19:21 UTC
EN

Building ShipCheck: a static preflight scanner for Unity projects

How I went from noisy project scanning to shipping graphs, confidence-aware readiness, and legacy Unity support. Building ShipCheck: a static prefli…

unity3dgamedevprogrammingdevtools
Dev.to Sep 29, 2026, 02:30 UTC

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