🔮 Beat the Oracle: A FIFA World Cup 2026 AI Prediction Duel
This is a submission for the June Solstice Game Jam What I Built Beat the Oracle is a daily FIFA World Cup 2026 prediction game where you go head-to-h…
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This is a submission for the June Solstice Game Jam What I Built Beat the Oracle is a daily FIFA World Cup 2026 prediction game where you go head-to-h…
Intro A high Rendering.UpdateBatches cost in Unity’s UGUI often signals excessive SyncTransform activity. This article breaks down how TransformDirty …
This is a submission for the June Solstice Game Jam What I Built I built After Turing , a short browser game where you teach a machine when to trust, …
"How much will my game cost?" is the first question nearly every client asks us. And the honest answer is always the same: it depends. But that does n…
Off By One started from a single premise: what if the whole game was just "find the one that's off"? A grid of geometric shapes, all nearly identical.…
There's a tidy framework going around for idle game economy design. Three sinks — Progression, Engagement, Prestige — and for each one, a row telling …
Introduction Real-world mobile game power consumption varies significantly across rendering complexity, frame rate, and device workload distribution. …
This is a submission for the June Solstice Game Jam What I Built For this game jam, I built Dawn Dashers , an adventure runner set during the June Sol…
This is a submission for the June Solstice Game Jam When you have a hammer- everything is a nail! This installment brings a Flutter build to Midsommer…
What the Game Does At its core the prototype renders an 8×8 chessboard in a faux-3D perspective using CSS transforms and DOM elements. Each square is …
This is a submission for the June Solstice Game Jam What I Built Beat the Oracle is a free-to-play World Cup 2026 prediction game where you go head-to…
Developing a poker application requires a rigorous architecture that balances real-time low-latency gameplay with strict cryptographic security and re…
What I Built I'm thrilled to present Chrono Shift: Time Weaver – a time-bending puzzle platformer that challenges players to manipulate time itself to…
This is a submission for the June Solstice Game Jam What I Built When it comes to Summar Solstace - the place to be is Sweden. It is one of the highli…
If you have never written a line of game code and you are trying to choose between Unity, Godot, and Unreal, the internet will give you fifty contradi…
@ben @jess This is a submission for the June Solstice Game Jam. What I Built Sushi Striker is a browser-based reflex game that mashes up two of June's…
Enlace a post en Español Click If you are developing games in Godot and using AI to help you code, you are probably tired of constantly switching tabs…
We're excited to kick off the June Solstice Game Jam , running from June 3 through June 21 and ending right on the solstice itself! Whether you're in …
So I was deep in a debugging session last week — one of those 3 AM, "why is this even happening" kind of nights — and I started going down a rabbit ho…
As an independent developer, I’ve been growing tired of the current software landscape. It feels like every new tool requires a constant internet conn…
Bugs, crashes, glitches... Game development is full of them, and even experienced teams run into issues. But while no game is perfect, that doesn't me…
AI-Orchestrated 3D Asset Pipeline: From JPEG to Game-Ready GLB Without Touching Blender TL;DR: I built a pipeline where an AI agent operates Blender t…
I recently built NTE Tier List , an interactive character ranking platform for Neverness to Everness (NTE), the new open-world gacha RPG by Hotta Stud…
Введение Content Pipeline — это официальный способ работы с ассетами в MonoGame. Однако в сообществе уже давно существует немалая группа разработчиков…
Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming sphere. I'm a second year student as of writing this blo…
A CS student's journey from a blank repo to a production platform with a custom scripting language, 60fps physics engine, and 3,000+ lines of battle-t…
Rift Ascent Is Live Been building systems, tools, audio tech, AI infrastructure, and experimental engines nonstop — but I also wanted to make somethin…
Introduction When creating a new game, one of the very first questions is choosing a game engine. The main candidates everyone knows about are Unity, …
In early May, Unity opened its built-in Unity Agent to all users. It runs in two modes. In chat mode, the AI assistant suggests improvements to game m…
The game development ecosystem is scaling at an unprecedented rate. Modern studio teams are engineering massive, interconnected virtual worlds operati…