Our 4-Phase Game Development Process: From Concept to Launch
Game development is messy by nature. Creative ambition, technical constraints, shifting requirements, and platform idiosyncrasies all compete for atte…
Latest DevOps news from Tech News
Game development is messy by nature. Creative ambition, technical constraints, shifting requirements, and platform idiosyncrasies all compete for atte…
This time it's QBCore-only, but I want to talk about an ambulance job script I'm currently building. For my new server, I want to use as many of my ow…
type.win is a Balatro-styled typing arcade I built — two games, a leaderboard, live on Cloudflare Workers. The interesting part isn't really the game,…
Handmade Hero: A Systems Programming Odyssey This post is the start of my Handmade Hero journey documentation. For those who do not know what Handmade…
Cursor is an AI-assisted IDE with AI features baked-in, such as agent-based coding assistance, predictive autocomplete, and MCP support. It is a fork …
🌸 I built something I've never seen before — and I think you'll love it. Introducing MindBloom — a word garden game where you TYPE WORDS and they BLOO…
Every few months, someone asks me, What are the best resources to learn game development with Node.js? The question usually comes from one of two plac…
Othello legal-move generation is seven lines of bitboard bitwise ops . I knew this existed; I'd never actually written it. So I built a Reversi engine…
Intro An AWS Summit booth. A retro game. A LEGO Game Boy as the prize. That's basically the brief my company gave us for an internal contest called th…
Quality assurance in game development is not a phase you bolt on at the end. It is a discipline that runs alongside every sprint, every feature branch…
If you upgraded a Godot project from 4.3 to 4.4 and suddenly saw a wave of new .uid files next to every .gd and .gdshader , you were not alone. Every …
If you’ve ever tried marketing an indie game on short-form video platforms, you already know the golden rule: Make it flashy, make it fast, and make i…
0. What is pixelation? Pixelation is the process of converting an image into a grid of large pixels. It’s commonly used in pixel art, games, or image …
Godot went from 47 game releases on Steam in 2020 to over 1,500 in 2025 . Slay the Spire 2, built on Godot after Mega Crit scrapped two years of Unity…
Your game just launched. A million players flood the servers in ten minutes. Suddenly, your matchmaking service spikes to 100% CPU, the database locks…
A 20-year journey through code, curiosity, and better tools About 20 years ago, I wrote my first Mandelbrot renderer. It was written in C#. It was sin…
Most teams don’t fail because they lack ideas. They fail because they can’t validate them fast enough. We ran a small internal test once. The idea was…
The GDC 2026 State of the Industry survey asked 2,300 game professionals what they think about generative AI. The results are contradictory in a way t…
If you're building a 2D game — whether it's a platformer, a top-down RPG, or a Friday Night Funkin' mod — you'll eventually hit a point where managing…
You test your Unity WebGL multiplayer game. It works perfectly. You share it with a friend — it works. You share it with someone on a corporate networ…