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Putting your live windows on an infinite canvas: the "park & swap" trick (C++ / WGC / D3D11)

The problem Alt-tab and multiple monitors are how we've juggled windows for 30 years. I wanted something spatial: zoom out, see every window at once; …

cppwindowsgraphicsshowdev
Dev.to Jun 13, 2026, 21:18 UTC
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Because in a Life-Threatening Situation, Every Millisecond Counts

Removing expf() from a fire detector: one header, 1.95x faster, zero accuracy loss A smoke detector is not a demo project. When it fires, someone eith…

cppcembeddedsystemsmachinelearning
Dev.to Jun 12, 2026, 03:38 UTC
EN

Clifford’s (aka, Claire’s) Device in C and C++

Introduction If you’ve been programming in C or C++ for a while, you likely have heard of Duff’s Device that takes advantage of C’s often-derided “fea…

ccpp
Dev.to Jun 10, 2026, 23:29 UTC
EN

We Transpiled PineScript v6 to C++ So Backtests Are Actually Reproducible

We Transpiled PineScript v6 to C++ So Backtests Are Actually Reproducible TradingView's PineScript is the most widely used language for writing tradin…

tradingcppopensourcedevtools
Dev.to Jun 6, 2026, 17:31 UTC
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Why I built a native libmpv IPTV player for Windows — an HDR tone-mapping deep-dive

Up front, so there's no confusion: the app I'm describing (Nightmare TV) is a player only . You bring your own M3U / Xtream Codes playlist — it ships …

windowscppvideoflutter
Dev.to Jun 5, 2026, 21:23 UTC
EN

How to Install Boost in Any C++ Project: CMake, vcpkg, Conan, and More

If you have written much C++, you have reached for Boost, and probably lost an afternoon to linker errors getting it installed. Here are the practical…

cppcmakeboostvcpkg
Dev.to Jun 2, 2026, 18:36 UTC
EN

I Built a Complete AI Infrastructure Stack from Scratch — Here's What I Learned

I Built a Complete AI Infrastructure Stack from Scratch — Here's What I Learned Most AI projects start at the top of the stack. You grab an LLM API, w…

distributedsystemsmlopscppgo
Dev.to May 29, 2026, 18:26 UTC
EN

I got tired of paying to emulate a 1970s terminal, so I built a native macOS client in C++ (DX3270)

If you work with IBM Mainframes (z/OS, z/VM) on a Mac, you’ve probably noticed a glaring issue: every halfway-decent TN3270 terminal client costs mone…

cppmacopensourcemainframe
Dev.to May 28, 2026, 13:39 UTC
EN

Creating a Custom Grid Editor tool in Unreal Engine

Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming sphere. I'm a second year student as of writing this blo…

gamedevdevexue5cpp
Dev.to May 25, 2026, 20:19 UTC
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We built a scripting language just for AI agents. Here's why.

One of our AI agents deleted a directory it was never supposed to touch. The Python it wrote was valid. The model was confident. It did the wrong thin…

aicppllmprogramming
Dev.to May 25, 2026, 13:41 UTC
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I Put a Neural Network in a Thermometer — Then It Got Out of Hand

How it all started About three years ago my wife asked me: "Honey, what do you think the temperature is today?" I told her to check her phone. She gav…

cppembeddedsystemsmachinelearningiot
Dev.to May 25, 2026, 00:26 UTC
EN

Why These and That in Every System

We all know about DSA—Data Structures and Algorithms. But that's not all there is to programming, no matter the field. I emphasize this especially in …

cppdevjournalsoftwareengineeringsystems
Dev.to May 24, 2026, 13:20 UTC
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S1 — Clean Backtrace Crashes: How to Diagnose and Fix Them

In the overview article Crash Patterns Overview: A Practical, Symptom‑First Guide to Debugging C++ Crashes , we introduced the two‑layer crash model :…

cpplegacycrashgdb
Dev.to May 23, 2026, 10:30 UTC
EN

cpp-linter-hooks: The Most Complete pre-commit Solution for C/C++ Projects

If you work on Python projects, you've probably used pre-commit — running black , ruff , mypy before every git commit , blocking anything that doesn't…

cppcshowdevproductivity
Dev.to May 20, 2026, 05:11 UTC
EN

Building Claude Code from Scratch: A Minimal Agent in 393 Lines of C++

An AI coding assistant that reads your files, writes code, and runs shell commands. The core logic? A single while loop. I thought it was bullshit too…

agentsclaudecppshowdev
Dev.to May 20, 2026, 04:38 UTC
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Beyong New and Delete: from auto_ptr to unique_ptr

This guide walks through a legacy pattern built around std::auto_ptr , something still found in many older C++ codebases. The pattern usually involves…

cppptrlegacyrefactoring
Dev.to May 18, 2026, 19:22 UTC
EN

Recovering Corrupted ROS 2 Bags Without a ROS 2 Runtime

Robots do not always fail gracefully. A delivery robot can hit an obstacle. A lawn-mowing robot can lose power. An inspection robot can emergency-stop…

opensourcecpproboticsros2
Dev.to May 18, 2026, 15:36 UTC
EN

I Built and Deployed a Production Web Backend in Raw C++20

I built something most developers would probably tell me not to build: A production web backend in raw C++20. Building a production web server in raw …

cppbackenddevopswebdev
Dev.to May 18, 2026, 07:37 UTC
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Pointers in C: The Concept That Almost Broke Me (And How I Finally Got It)

Some concepts in programming slide into your brain smoothly. You read the definition, look at an example, and think, "Okay, I get it." Pointers are no…

cppbeginnerssoftwareengineeringlearning
Dev.to May 14, 2026, 23:16 UTC
EN

C++26: A Comprehensive Technical Deep Dive

1. Executive Summary 1.1 C++26 Design Philosophy 1.1.1 Simplicity, Safety, and Performance The C++26 standard represents a pivotal evolution in the la…

cppnewsperformanceprogramming
Dev.to May 13, 2026, 01:07 UTC
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How to Deal Damage in Unreal's GAS: Meta Attribute and Execution Calculation Pattern

What are meta attributes and how to use them Most commonly, and in this example, a meta attribute will be used for damage. Meta attributes are placeho…

unrealengineue5gameplayabilitysystemcpp
Dev.to May 11, 2026, 15:38 UTC
EN

OneDialect — Unified Assistive Communication System (UACS)

A production-grade embedded system enabling communication across speech, text, Morse, and haptic signals within a single unified pipeline. Project Lin…

pythoncppraspberrypiarduino
Dev.to May 3, 2026, 15:32 UTC

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