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UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG

When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…

unrealenginegamedevcppgraphics
Dev.to Sep 30, 2026, 06:24 UTC
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MSc Final Project DevLog #5: Tutorial and Level Design

With all of the primary mechanics sufficiently developed to allow playtesting, the next step in the project was to develop levels to teach players h…

gamedevunrealengine
Dev.to Aug 31, 2026, 09:21 UTC
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Capturing Attributes in Execution Calculations

Note: If you're new to execution calculations, I'd recommend starting with my previous post which covers them in detail, then coming back here. What…

unrealengineue5gameplayabilitysystemcpp
Dev.to Jul 5, 2026, 15:38 UTC
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How to Deal Damage in Unreal's GAS: Meta Attribute and Execution Calculation Pattern

What are meta attributes and how to use them Most commonly, and in this example, a meta attribute will be used for damage. Meta attributes are place…

unrealengineue5gameplayabilitysystemcpp
Dev.to May 11, 2026, 15:38 UTC

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