UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG
When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…
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When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…
Originally posted on Medium . I wanted to make a game. I also wanted the AI IDE on my desk to edit the whole running process, not just the scripts.…
Introduction Mipmaps are usually introduced as smaller copies of a texture. That is correct, but it does not explain why a no-mipmap screenshot look…
A while back I was building an icon font with IcoMoon. I dragged in my SVGs, hit generate, and about half the icons came out wrong — hollow outlines…
Introduction It was a perfectly normal day. I opened my laptop, ready to get some work done, and then... BAM. A black screen. Not a gentle fade to b…
After writing drivers for NVMe storage, my bare-metal kernel could load files and run JIT code. However, I was still typing commands into a text-onl…
The problem Alt-tab and multiple monitors are how we've juggled windows for 30 years. I wanted something spatial: zoom out, see every window at once…
I built a 3D dice roller as a Chrome extension and wanted dice that look like the marbled Chessex ones — those rich, swirling, Old-World-stone dice…