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UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG

When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…

unrealenginegamedevcppgraphics
Dev.to Sep 30, 2026, 06:24 UTC
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I built a small C++ game engine so an AI IDE could touch the whole thing

Originally posted on Medium . I wanted to make a game. I also wanted the AI IDE on my desk to edit the whole running process, not just the scripts.…

opensourcegamedevgraphicscpp
Dev.to Sep 3, 2026, 20:08 UTC
EN

Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

Introduction Mipmaps are usually introduced as smaller copies of a texture. That is correct, but it does not explain why a no-mipmap screenshot look…

unity3dgamedevgraphicsshaders
Dev.to Aug 19, 2026, 07:31 UTC
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Converting SVG strokes to fills in the browser: the geometry problem nobody warns you about

A while back I was building an icon font with IcoMoon. I dragged in my SVGs, hit generate, and about half the icons came out wrong — hollow outlines…

webdevsvggraphicsjavascript
Dev.to Aug 8, 2026, 01:50 UTC
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The Great Ubuntu Blackout: My 3-Hour Journey to Fix the Darkness

Introduction It was a perfectly normal day. I opened my laptop, ready to get some work done, and then... BAM. A black screen. Not a gentle fade to b…

ubuntulinuxnvidiagraphics
Dev.to Jul 30, 2026, 00:36 UTC
EN

V.E.L.O.C.I.T.Y.-OS: The Synaptic Canvas GUI & V-NCE GPU (Part 10)

After writing drivers for NVMe storage, my bare-metal kernel could load files and run JIT code. However, I was still typing commands into a text-onl…

showdevcodingcompilersgraphics
Dev.to Jun 28, 2026, 15:13 UTC
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Point Cloud Sound for irregular shaped audio sources

graphics
Lobsters Jun 14, 2026, 11:39 UTC
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Putting your live windows on an infinite canvas: the "park & swap" trick (C++ / WGC / D3D11)

The problem Alt-tab and multiple monitors are how we've juggled windows for 30 years. I wanted something spatial: zoom out, see every window at once…

cppwindowsgraphicsshowdev
Dev.to Jun 13, 2026, 21:18 UTC
EN

Procedurally generating marble dice textures with simplex noise

I built a 3D dice roller as a Chrome extension and wanted dice that look like the marbled Chessex ones — those rich, swirling, Old-World-stone dice…

javascriptwebglgraphicstutorial
Dev.to May 15, 2026, 16:27 UTC

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