Motion Sickness Is a Bug Your VR Team Cannot Reproduce
Every VR team I have worked with has the same blind spot, and I had it too. After a few weeks of building in a headset, you stop feeling the things…
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Every VR team I have worked with has the same blind spot, and I had it too. After a few weeks of building in a headset, you stop feeling the things…
Using VR Controllers for Robot Teleoperation VR controllers (Meta Quest, HTC Vive, Valve Index) have become a popular teleoperation input for robot…
A practical look at the platforms, formats and frame budgets behind seven immersive builds that run outside the demo room. Most developers meet imme…
Hello Developers, this is my first post where I am actually showcasing my work here, I am usually the guy being amazed by the projects and posts sho…
I have shipped XR that gets judged on whether it feels good, and XR that gets judged on whether a doctor can act on the number it produced. They loo…
I've decided to create a more feature-rich version of Pepper, an experimental virtual VR device that allows you to use SteamVR without requiring a p…
Exploring the Evolution of VR/XR in Game Development The landscape of game development is undergoing a momentous transformation, largely driven by t…
I've written a VR driver/emulator that works with SteamVR, the only things you need are a mouse and keyboard. Pepper works by fooling SteamVR into b…
The most consequential changes in a technical field rarely arrive as breakthroughs. They arrive as tooling updates, the moment when something that r…