Four rounds of review on my own work, and what each caught
Development covered 4 Sep 2026 to 6 Sep 2026 (commit dates). Working alone means nobody hands your change back. Review is not something that happens…
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Development covered 4 Sep 2026 to 6 Sep 2026 (commit dates). Working alone means nobody hands your change back. Review is not something that happens…
Development covered 30 Aug 2026 to 4 Sep 2026 (commit dates). Progression games accumulate lists. As Myriad Immortal Sect filled out, the market, th…
Development covered 29 Aug 2026 to 2 Sep 2026 (commit dates). Myriad Immortal Sect runs in a browser, and browsers are not one shape. It runs full s…
Development covered 15 Aug 2026 to 17 Aug 2026 (commit dates). Players of Myriad Immortal Sect walk a continent that streams in around them as they…
Updated 3D Environment for Library A lot of you wonderful people enjoyed my last post on Oni, so heres an update on what I've been working on. I've…
The WebGPU matmul sweep started with a naive kernel, then added 16 by 16 workgroup tiling and a 4 by 4 output block per thread. At a 2048 cubed matr…
A 32-bit WebAssembly heap put the browser playground near a 4 GB ceiling. With weights and AdamW state, that limited the fp32 model size to roughly…
I'm going to be brutally honest, I had no clue how I was even going to start my journey as a solo dev. I'm an avid lover of indie titles and video g…
This was a consolidation week. I run a bunch of small products under ITW Creative Works , and for years each one carried its own slightly different…
모델명·서빙 설정·prefill/decode 실측치까지 전부 공개합니다 지난 글 (새 창)에서 그래픽카드를 5090으로 바꾼 얘기를 했습니다. 이번엔 훨씬 더 파고들어서, 실제로 어떤 모델을 어떤 설정으로 돌리고 있는지, 하드웨어별 prefill/decode 속도가…
Model names, serving configs, and full prefill/decode measurements included In my last post (new tab) I talked about switching to the RTX 5090. This…
블로그 발행 방식을 바꾼 김에, 표본에 속지 않는 판단과 소리 없이 죽는 파이프라인을 잡아내는 계측을 함께 정비했습니다 이번 주는 토요일과 일요일, 이틀 동안 작업이 몰렸습니다. 그 전 며칠은 개발일지가 조용했는데, 알고 보니 원인 자체가 이번 주의 첫 번째 주제였…
Three days spent chasing incidents where "nothing happened" rather than "money went out wrong" — a silent Monday-morning crash, a performance-record…
From a generation that spiraled out of control forever, to a morning fix that quietly halved throughput by evening This is the English version of a…
A hardware verdict flipped twice in one week, two verification tools turned out to be quietly missing errors, and a real brokerage account needed tw…
Introduction One of the important things to consider for this CI/CD tool is how to execute the different jobs. CI/CD jobs are long running and can t…
Kind of nervous here so I'll try to make it simple. For a long time, I kept all my tech learning and side projects completely to myself. But recentl…
TL;DR: The biggest performance and reliability work was not a fancy animation pass. It was fixing the task recommendation pipeline: removing non-tra…
Мы в стартапе ArcFront три недели двигались в совершенно неправильном направлении, пытаясь подружить современный React с 20-летним Redmine через сло…
Part identifier This is part 1 of the Making an SNES super FX game series. What did I do It started with me using homebrew to download the cc65 asse…
Originally published at moday.me . Building MODAY in public. 24 Hours After Opening: The First Inquiries, and the First Sale I Already Lost Opened o…