Hiding what a player cannot use yet, without hiding the quest
Development covered 30 Aug 2026 to 4 Sep 2026 (commit dates). Progression games accumulate lists. As Myriad Immortal Sect filled out, the market, th…
Последние новости Programming от Tech News
Development covered 30 Aug 2026 to 4 Sep 2026 (commit dates). Progression games accumulate lists. As Myriad Immortal Sect filled out, the market, th…
Development covered 2 Aug 2026 to 6 Aug 2026 (commit dates). The overworld had been finished for a while in the sense that it worked. You could walk…
In the previous post, I wrote about how a horse-racing idea gradually turned into a game about fictional creatures, breeding, lineage, and racing: W…
Recently, I saw an announcement on X about a new blockchain game. I wasn't particularly interested in that project itself. What caught my attention…
It all started on YouTube About 3 years ago, more or less, was the last time I developed video games. I had a channel that I started around 2020-202…
The top-performing mobile games of 2026 aren't just worth playing — they're worth studying. We ranked the 10 best titles right now by gameplay depth…
Rewards are the language mobile games use to talk to players. Every coin drop, every chest, every daily login bonus is the game saying: "You did som…
Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Fou…
We recently released a 2D precision platformer on Android, built around a simple question: What happens if the player doesn't control jumping? In mo…
Game economy design has a tooling problem. Every other design discipline has dedicated software, UI designers use Figma, project managers use Jira,…
Spreadsheets built game economies before any dedicated tool existed for the job. And honestly — for a long time, they were fine. Simple math, a few…