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I Built 40+ Free Browser Games in Vanilla JS — Here's What I Learned

I Built 40+ Browser Games in Vanilla JavaScript — Here's What I Learned Over the past few months, I built GamelyByte — a collection of 40+ original br…

gamedevjavascriptwebdevgames
Dev.to Jun 11, 2026, 11:26 UTC
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Making a game in Visual Studio from 1997

videoprogramminggames
Lobsters Jun 7, 2026, 19:34 UTC
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SDL_net 3.2.0 is out

creleaseprogramminggames
Lobsters Jun 7, 2026, 04:49 UTC
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Navigating the Fog of War: Age of Empires, AI Agents, and the Rise of Dark Code

programminggames
Lobsters Jun 5, 2026, 05:29 UTC
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Adding Offline Mode and Custom Servers to an MMORPG

gamesc++
Lobsters May 31, 2026, 20:15 UTC
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The Cost of AI

gamesculturevibecoding
Lobsters May 31, 2026, 12:23 UTC
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Spot the AI: can you tell which passage Claude wrote?

Ahnii! Spot the AI is a small web game. You're shown two short passages, one written by a human author and one written by Claude , and you pick which …

claudegames
Dev.to May 23, 2026, 21:11 UTC
EN

End-to-End Procedural Generation in Caves of Qud (2019)

In this 2019 GDC Math for Game Developers session, Freehold Games' Brian Bucklew & Jason Grinblat do an end-to-end walk-through of the systems use…

videogames
Lobsters May 22, 2026, 17:36 UTC
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minc — A minimal language for building native software

cgamesplt
Lobsters May 22, 2026, 08:54 UTC
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Rust x GBA: Setup and Pixels

gamesrustretrocomputing
Lobsters May 17, 2026, 02:27 UTC
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Dusklight • Restoring light to a classic adventure

reversinggamesretrocomputing
Lobsters May 16, 2026, 18:11 UTC
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How Rockstar fit an entire city into PlayStation 2 memory

videogamesgraphicshistorical
Lobsters May 12, 2026, 14:11 UTC
EN

How Factorio Syncs A Million Objects over the network

videogamesc++
Lobsters May 11, 2026, 05:38 UTC
EN

25+ years of pathfinding problems with C++

videogamesc++
Lobsters May 11, 2026, 05:38 UTC
EN

stackless coroutines for gamedev in ~200 lines of C++

gamesc++
Lobsters May 2, 2026, 06:33 UTC

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