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UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG
When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…
I built a small C++ game engine so an AI IDE could touch the whole thing
Originally posted on Medium . I wanted to make a game. I also wanted the AI IDE on my desk to edit the whole running process, not just the scripts.…
The jitter wasn't in the interpolation. It was in the schedule.
The avatar standing on my desktop looked like it was stuttering. One symptom — but it turned out to have three causes of completely different kinds.…
Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips
Introduction Mipmaps are usually introduced as smaller copies of a texture. That is correct, but it does not explain why a no-mipmap screenshot look…
Converting SVG strokes to fills in the browser: the geometry problem nobody warns you about
A while back I was building an icon font with IcoMoon. I dragged in my SVGs, hit generate, and about half the icons came out wrong — hollow outlines…
Zero bytes of geometry: a metal lattice sphere-traced in a 14.9 KB page
There is no model file on this page. No mesh, no texture, no .glb , no HDR environment map. The object you orbit is a mathematical function evaluate…
The Great Ubuntu Blackout: My 3-Hour Journey to Fix the Darkness
Introduction It was a perfectly normal day. I opened my laptop, ready to get some work done, and then... BAM. A black screen. Not a gentle fade to b…