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Making a GTK application in Haskell, part 1

haskellgraphics
Lobsters Oct 5, 2026, 14:22 UTC
EN

How to make a text box: A crash course in Unicode and OpenType - Jimmy Lefevre, BSC 2026

videocgraphics
Lobsters Oct 1, 2026, 18:31 UTC
EN

Rust to WGSL transpiler `wgsl-rs` released

rustgraphicsplt
Lobsters Oct 1, 2026, 00:13 UTC
EN

UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG

When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…

unrealenginegamedevcppgraphics
Dev.to Sep 30, 2026, 06:24 UTC
EN

Valve Introduces Pyrowave Video Codec In Beta For Low Latency Streaming

graphics
Lobsters Sep 27, 2026, 03:41 UTC
EN

Teaching GPU programming in p5.js: now with compute shaders

graphics
Lobsters Sep 27, 2026, 00:28 UTC
EN

Solid Modeling in your browser

webprogramminggraphicsclojure
Lobsters Sep 24, 2026, 00:04 UTC
EN

Some things Veloren does differently

gamesrustgraphics
Lobsters Sep 16, 2026, 03:47 UTC
EN

How is this frame of Animal Well rendered?

videogamesgraphics
Lobsters Sep 5, 2026, 23:58 UTC
EN

I built a small C++ game engine so an AI IDE could touch the whole thing

Originally posted on Medium . I wanted to make a game. I also wanted the AI IDE on my desk to edit the whole running process, not just the scripts.…

opensourcegamedevgraphicscpp
Dev.to Sep 3, 2026, 20:08 UTC
EN

Shrimply: open source video editor with GPU path tracing and Manim integration

videorustgraphics
Lobsters Aug 31, 2026, 16:16 UTC
EN

Dissectingthe Apple M1 GPU, the end

slidesgraphics
Lobsters Aug 27, 2026, 01:32 UTC
EN

The jitter wasn't in the interpolation. It was in the schedule.

The avatar standing on my desktop looked like it was stuttering. One symptom — but it turned out to have three causes of completely different kinds.…

animationgraphicsuxjavascript
Dev.to Aug 22, 2026, 01:23 UTC
EN

Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

Introduction Mipmaps are usually introduced as smaller copies of a texture. That is correct, but it does not explain why a no-mipmap screenshot look…

unity3dgamedevgraphicsshaders
Dev.to Aug 19, 2026, 07:31 UTC
EN

Human Interface Guidelines from various platforms

designgraphicsa11y
Lobsters Aug 16, 2026, 19:56 UTC
EN

Reducing Graphics API Complexity: A Clean Slate Design for Modern GPUs

videoapigraphics
Lobsters Aug 11, 2026, 15:53 UTC
EN

Converting SVG strokes to fills in the browser: the geometry problem nobody warns you about

A while back I was building an icon font with IcoMoon. I dragged in my SVGs, hit generate, and about half the icons came out wrong — hollow outlines…

webdevsvggraphicsjavascript
Dev.to Aug 8, 2026, 01:50 UTC
EN

Zero bytes of geometry: a metal lattice sphere-traced in a 14.9 KB page

There is no model file on this page. No mesh, no texture, no .glb , no HDR environment map. The object you orbit is a mathematical function evaluate…

graphicsjavascriptshowdevwebgl
Dev.to Aug 7, 2026, 21:04 UTC
EN

Painting with Gaussians

programminggraphicsvibecoding
Lobsters Aug 5, 2026, 13:33 UTC
EN

Interactive Raylib with Common Lisp

videolispemacsgamesgraphics
Lobsters Jul 31, 2026, 18:57 UTC
EN

C64 Demo Effects Explained: Rodents In The Attic

videoartgraphicsretrocomputing
Lobsters Jul 31, 2026, 02:46 UTC
EN

The Great Ubuntu Blackout: My 3-Hour Journey to Fix the Darkness

Introduction It was a perfectly normal day. I opened my laptop, ready to get some work done, and then... BAM. A black screen. Not a gentle fade to b…

ubuntulinuxnvidiagraphics
Dev.to Jul 30, 2026, 00:36 UTC
EN

Software rendering in 500 lines of bare C++

graphicsc++
Lobsters Jul 23, 2026, 12:12 UTC
EN

Scanline edge-flag algorithm for antialiasing

pdfgraphics
Lobsters Jul 20, 2026, 07:09 UTC
EN

Half-Edge Data Structure. Part2

graphics
Lobsters Jul 18, 2026, 18:15 UTC
EN

Regressive JPEGs

programminggraphics
Lobsters Jul 18, 2026, 04:31 UTC
EN

Freya 0.4 - Rust GUI library

releaserustgraphics
Lobsters Jul 17, 2026, 11:21 UTC
EN

Waterfall CAD Playground - A Haskell powered programmable-CAD environment, in the browser with WASM

haskellgraphics
Lobsters Jul 7, 2026, 09:46 UTC
EN

Revisiting Yliluoma’s ordered dither algorithm

graphics
Lobsters Jun 30, 2026, 01:28 UTC
EN

The Scanline Sweeper: A Glyph Rendering Algorithm

videographics
Lobsters Jun 29, 2026, 13:13 UTC

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