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Emulator Debugging: Area 5150's Lake Effect

graphicsretrocomputing
Lobsters Jun 14, 2026, 03:33 UTC
EN

Putting your live windows on an infinite canvas: the "park & swap" trick (C++ / WGC / D3D11)

The problem Alt-tab and multiple monitors are how we've juggled windows for 30 years. I wanted something spatial: zoom out, see every window at once; …

cppwindowsgraphicsshowdev
Dev.to Jun 13, 2026, 21:18 UTC
EN

merman: Mermaid.js, but headless, in Rust

rustgraphicsvibecoding
Lobsters Jun 11, 2026, 13:03 UTC
EN

z2d: Pure Zig 2D graphics library

graphicszig
Lobsters Jun 6, 2026, 19:06 UTC
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Microcontroller Magic: Under the Hood of the RP2350 "Sum Ergo Demonstro" demo

videohardwaregraphics
Lobsters Jun 5, 2026, 00:28 UTC
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A pragmatic set of modern colour space transforms for the Odin language

programminggraphics
Lobsters May 31, 2026, 11:12 UTC
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Simple Sprite Editor in J

videographicsapl
Lobsters May 31, 2026, 00:38 UTC
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Introducing Neptune: Direct3D virtualization for QEMU

virtualizationgraphicsvibecoding
Lobsters May 28, 2026, 23:55 UTC
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libwce: the entropy layer of a wavelet codec, on its own

programmingrustgraphics
Lobsters May 24, 2026, 13:43 UTC
EN

Procedurally generating marble dice textures with simplex noise

I built a 3D dice roller as a Chrome extension and wanted dice that look like the marbled Chessex ones — those rich, swirling, Old-World-stone dice ev…

javascriptwebglgraphicstutorial
Dev.to May 15, 2026, 16:27 UTC
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How Rockstar fit an entire city into PlayStation 2 memory

videogamesgraphicshistorical
Lobsters May 12, 2026, 14:11 UTC
EN

Ratty: A terminal emulator with inline 3D graphics

showrustgraphics
Lobsters May 11, 2026, 10:10 UTC
EN

I learned something about GPUs today

graphicsdebugging
Lobsters May 8, 2026, 21:28 UTC
EN

The cuda-oxide Book

rustgraphics
Lobsters May 8, 2026, 01:44 UTC

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