I Built a Web-Based Code Editor for SA-MP Scripting
I Built a Web-Based Code Editor for SA-MP Scripting — Here's Why A lightweight, browser-based code editor built specifically for SA-MP (San Andreas Mu…
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I Built a Web-Based Code Editor for SA-MP Scripting — Here's Why A lightweight, browser-based code editor built specifically for SA-MP (San Andreas Mu…
This is a submission for the June Solstice Game Jam What I Built On June 21 — the summer solstice — the sun is at its most powerful. The longest day. …
This is a submission for the June Solstice Game Jam What I Built Solstice Balance is an interactive 3D calibration simulator where the player stabiliz…
This is a submission for the June Solstice Game Jam What I Built I built After Turing , a short browser game where you teach a machine when to trust, …
I tested three Godot MCPs by giving Codex the same task: Connect to a Godot 3.6 project and migrate it to Godot 4.6. Simple test. Same project. Same p…
This is a submission for the GitHub Finish-Up-A-Thon Challenge Help! Hamsphere is trapped at the bottom of the ocean! Navigate her safely to the surfa…
What the Game Does At its core the prototype renders an 8×8 chessboard in a faux-3D perspective using CSS transforms and DOM elements. Each square is …
As a master's student at Manchester Metropolitan University, I have to complete a master's final project, which includes a dissertation and viva as we…
I just launched Kotobato on Google Play after about two and a half years of solo development. It's a word puzzle RPG — you swipe connected letters on …
This is a submission for the June Solstice Game Jam What I Built Solstice Cipher: Enigma of the Longest Day is a browser-based puzzle game built aroun…
What I Built I'm thrilled to present Chrono Shift: Time Weaver – a time-bending puzzle platformer that challenges players to manipulate time itself to…
Hi, my name is Ri. I'm a software developer, but I had never built a game before. No game dev experience, no Unity skills, nothing. Just curiosity and…
If you have never written a line of game code and you are trying to choose between Unity, Godot, and Unreal, the internet will give you fifty contradi…
@ben @jess This is a submission for the June Solstice Game Jam. What I Built Sushi Striker is a browser-based reflex game that mashes up two of June's…
So I was deep in a debugging session last week — one of those 3 AM, "why is this even happening" kind of nights — and I started going down a rabbit ho…
As an independent developer, I’ve been growing tired of the current software landscape. It feels like every new tool requires a constant internet conn…
Rewards are the language mobile games use to talk to players. Every coin drop, every chest, every daily login bonus is the game saying: "You did somet…
Building a believable computer opponent for a 4X strategy game is one of those problems that turns out to be bottomless. I'd use the cliche it looks s…
Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Four …
AI-Orchestrated 3D Asset Pipeline: From JPEG to Game-Ready GLB Without Touching Blender TL;DR: I built a pipeline where an AI agent operates Blender t…
Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming sphere. I'm a second year student as of writing this blo…
Open-Sourcing Our Game AI Stack At Vantage Digital Labs , we've been building AI-powered NPC dialogue systems for games. Most of our internal tooling …
Rift Ascent Is Live Been building systems, tools, audio tech, AI infrastructure, and experimental engines nonstop — but I also wanted to make somethin…
html Hey everyone! 👋 I'm a student from India, and I've been spending my free time learning how to build web applications. Today, I want to share my p…
The Combo System That Makes Neon Starfighter Addictive — A Devlog When I started building Neon Starfighter, I wanted to create something that felt arc…
What If Your Phone Addiction Was Actually Building an Empire? (A Game Dev Story) We all know that feeling. You pick up your phone. 30 minutes later, y…
I shipped a small browser game called Toon Tone Color: a 5-round color memory challenge where you read a cartoon-inspired prompt, adjust HSB sliders, …
Seeded Universe Recreation Engine: Building a Deterministic Universe Timeline from One Seed I’m building Seeded Universe Recreation Engine , a determi…
Proto-Synth Grid Engine: Building a Math-First 2D World Runtime That Feels 3D I’m building Proto-Synth Grid Engine , also described in the repo as I/O…
Game economy design has a tooling problem. Every other design discipline has dedicated software, UI designers use Figma, project managers use Jira, en…