I built a browser arrow puzzle game with randomized runs and unlockable abilities
I’ve been working on a browser puzzle game called Arrow Game . You can play it here: https://arrowgame.app/ The basic rule is simple: each arrow can…
Последние новости Team Management от Tech News
I’ve been working on a browser puzzle game called Arrow Game . You can play it here: https://arrowgame.app/ The basic rule is simple: each arrow can…
I recently released InfoHUD Pro, a Windows utility designed to keep important information visible while you work. It lets you create floating deskto…
Welcome to part one! This is the start of a series where I’ll be posting about my webdev and HTML nightmares. I hope you enjoy the read as much as I…
On Saturday evening, August 29th, I was lying on my sofa after eating way too much watermelon. I was taking a short break from writing the narrative…
There’s a pattern we keep seeing across indie development and creative communities. One person posts: “I have a project, but I need an artist.” A pr…
Building NICHLYST: How to Code a Survival Engine When You Are Failing to Survive I track everything. It is an occupational habit of a systems archit…
Buying testers fails three ways: Play's fraud detection flags dormant accounts , bought testers never open the app (so engagement doesn't count), an…
No co-founder. No funding. No backend team. Just a laptop, a lot of failed builds, and a name I gave myself: Akhouri Systems. Here's everything I've…
TL;DR Goal : ¥100,000 ($670) in total revenue by 2026-07-16 Strategy : One Product Hunt launch on June 9, aiming $149 × 7 = ~¥105,000 Starting line…
Small dungeon-crawler prototypes often grow sideways. We add rooms, enemies, loot, and UI before proving that one short run is understandable and wo…
I'm not a developer. I build Android apps on evenings and weekends using AI coding assistants (GitHub Copilot and Claude). My latest app, ScorePop,…
Block puzzles — the 8×8 "place three pieces, clear lines" genre — share a dirty secret: sometimes the game simply deals you pieces that cannot fit a…
The question you don't dare ask out loud It's 10:40 PM on a Tuesday, I just closed an ADR — the seventy-fourth in this setup, written conscientiousl…
Originally published on the Keylight blog . A short founder note on why Keylight exists. Every product starts as somebody's unsolved problem; this i…
Originally published on the Keylight blog . The thing that stops developers from moving their licensing isn't the work. It's the fear of one specifi…
Originally published on the Keylight blog . "Should I charge once or charge monthly?" is one of the first real decisions an indie app faces, and it…
Originally published on the Keylight blog . If you are an indie developer about to charge for an app, you have three names in front of you: Stripe,…
Originally published on the Keylight blog . If you ship the same product on more than one platform — a native Mac build, an Electron or Tauri deskto…
A local-first, single-file SPA where multiple agents debate your decision and hand you a verdict. The problem: every AI I asked just agreed with me…
Hey. Different kind of update this time. The last stretch of work wasn't on the editor, it was on the website, and I went back and forth on whether…
Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Fou…
A transparent case study on indie game growth: from accidental multi-language localization to a successful B2B pivot in the US market, and scaling r…
Game economy design has a tooling problem. Every other design discipline has dedicated software, UI designers use Figma, project managers use Jira,…
Two months ago, I started building an iOS app for my daughter. This week, I shipped it. MapSprout is a US geography app for kids — they learn the 50…