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Recruiting 12 Real Testers for Your Google Play Closed Test (Without Buying Them)

Buying testers fails three ways: Play's fraud detection flags dormant accounts , bought testers never open the app (so engagement doesn't count), and …

androidgoogleplayindiedevstartup
Dev.to Jul 22, 2026, 11:02 UTC
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🏗️ Akhouri Systems: 4 apps, 1 thirteen-year-old kid, 0 employees

No co-founder. No funding. No backend team. Just a laptop, a lot of failed builds, and a name I gave myself: Akhouri Systems. Here's everything I've s…

programmingindiedevopensourceshowdev
Dev.to Jul 21, 2026, 11:03 UTC
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Build in Public Week 0: Resetting My Indie Strategy to ¥100K in 3 Months

TL;DR Goal : ¥100,000 ($670) in total revenue by 2026-07-16 Strategy : One Product Hunt launch on June 9, aiming $149 × 7 = ~¥105,000 Starting line : …

indiedevbuildinpublicproducthuntstartup
Dev.to Jul 17, 2026, 19:21 UTC
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Before you add more rooms: a six-gate playable-loop check for small RPG prototypes

Small dungeon-crawler prototypes often grow sideways. We add rooms, enemies, loot, and UI before proving that one short run is understandable and wort…

gamedevindiedevrpgprototyping
Dev.to Jul 16, 2026, 16:13 UTC
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5 mistakes I made building my first Android app (and how I fixed them)

I'm not a developer. I build Android apps on evenings and weekends using AI coding assistants (GitHub Copilot and Claude). My latest app, ScorePop, is…

beginnersandroidkotlinindiedev
Dev.to Jul 15, 2026, 20:13 UTC
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Every hand is solvable: engineering a block puzzle that never cheats

Block puzzles — the 8×8 "place three pieces, clear lines" genre — share a dirty secret: sometimes the game simply deals you pieces that cannot fit any…

gamedevalgorithmsflutterindiedev
Dev.to Jul 6, 2026, 19:17 UTC
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What 74 ADRs in 70 days actually buy a solo dev (no hire, no clients, just the file)

The question you don't dare ask out loud It's 10:40 PM on a Tuesday, I just closed an ADR — the seventy-fourth in this setup, written conscientiously,…

claudecodeproductivityindiedevwebdev
Dev.to Jul 5, 2026, 15:36 UTC
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Why I Built My Own Licensing SDK Instead of Using Paddle

Originally published on the Keylight blog . A short founder note on why Keylight exists. Every product starts as somebody's unsolved problem; this is …

indiedevstartupprogrammingsaas
Dev.to Jun 27, 2026, 09:27 UTC
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Migrate License Keys Without Breaking Existing Customers

Originally published on the Keylight blog . The thing that stops developers from moving their licensing isn't the work. It's the fear of one specific …

desktoplicensingindiedevprogramming
Dev.to Jun 27, 2026, 09:26 UTC
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One-Time vs Subscription Licensing: Which to Use?

Originally published on the Keylight blog . "Should I charge once or charge monthly?" is one of the first real decisions an indie app faces, and it is…

saaslicensingindiedevprogramming
Dev.to Jun 27, 2026, 09:26 UTC
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Stripe vs Paddle vs Lemon Squeezy for Indie Developers

Originally published on the Keylight blog . If you are an indie developer about to charge for an app, you have three names in front of you: Stripe, Pa…

stripesaaspaymentsindiedev
Dev.to Jun 27, 2026, 09:26 UTC
EN

Licensing a Cross-Platform App from One Control Plane

Originally published on the Keylight blog . If you ship the same product on more than one platform — a native Mac build, an Electron or Tauri desktop …

desktopprogramminglicensingindiedev
Dev.to Jun 27, 2026, 09:26 UTC
EN

How I Built an Adversarial AI Council in React (and Why It Argues With You)

A local-first, single-file SPA where multiple agents debate your decision and hand you a verdict. The problem: every AI I asked just agreed with me I …

aiwebdevindiedevprivacy
Dev.to Jun 19, 2026, 06:20 UTC
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Comparison pages that say where the competition wins Devlog #3

Hey. Different kind of update this time. The last stretch of work wasn't on the editor, it was on the website, and I went back and forth on whether th…

showdevindiedevwebdev
Dev.to May 31, 2026, 14:24 UTC
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Game Prototyping: How to Find the Fun Before You Build the Wrong Thing

Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Four …

gamedevgamedesigngdscriptindiedev
Dev.to May 29, 2026, 07:37 UTC
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Post-Mortem: How My Web Game Hit 130k MAU with $0 Marketing (and Survived an AdSense Ban)

A transparent case study on indie game growth: from accidental multi-language localization to a successful B2B pivot in the US market, and scaling rev…

indiedevgrowthhackingwebmonetizationbuildinpublic
Dev.to May 28, 2026, 04:12 UTC
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Best Game Economy Design Tools for Modern Game Teams

Game economy design has a tooling problem. Every other design discipline has dedicated software, UI designers use Figma, project managers use Jira, en…

gamedevtoolinggamedesignindiedev
Dev.to May 14, 2026, 11:14 UTC
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I built my daughter a geography app. It took 67 days and zero dependencies.

Two months ago, I started building an iOS app for my daughter. This week, I shipped it. MapSprout is a US geography app for kids — they learn the 50 s…

iosindiedevappstoreswift
Dev.to May 13, 2026, 06:17 UTC

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