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I built a browser arrow puzzle game with randomized runs and unlockable abilities

I’ve been working on a browser puzzle game called Arrow Game . You can play it here: https://arrowgame.app/ The basic rule is simple: each arrow can…

gamedevjavascriptwebdevindiedev
Dev.to Sep 29, 2026, 08:18 UTC
EN

I Built InfoHUD Pro – Floating Desktop HUDs for Windows

I recently released InfoHUD Pro, a Windows utility designed to keep important information visible while you work. It lets you create floating deskto…

showdevwindowsproductivityindiedev
Dev.to Sep 17, 2026, 01:41 UTC
EN

Zero-Budget Web Dev: Moving from Discord/Drive to Google Sites

Welcome to part one! This is the start of a series where I’ll be posting about my webdev and HTML nightmares. I hope you enjoy the read as much as I…

webdevshowdevindiedevlearning
Dev.to Sep 7, 2026, 18:37 UTC
EN

Building NICHLYST: Explosions, Medication, and Rewriting 15 Days as a Novel You Can Fail

On Saturday evening, August 29th, I was lying on my sofa after eating way too much watermelon. I was taking a short break from writing the narrative…

shipatongamedevindiedevbuildinpublic
Dev.to Sep 6, 2026, 07:58 UTC
EN

We Built Kolaboratr Because Finding the Right People to Build With Shouldn’t Be This Hard

There’s a pattern we keep seeing across indie development and creative communities. One person posts: “I have a project, but I need an artist.” A pr…

showdevwebdevgamedevindiedev
Dev.to Sep 5, 2026, 02:04 UTC
EN

Building NICHLYST: How to Code a Survival Engine When You Are Failing to Survive

Building NICHLYST: How to Code a Survival Engine When You Are Failing to Survive I track everything. It is an occupational habit of a systems archit…

shipatonbuildinpublicgamedevindiedev
Dev.to Aug 29, 2026, 15:58 UTC
EN

Recruiting 12 Real Testers for Your Google Play Closed Test (Without Buying Them)

Buying testers fails three ways: Play's fraud detection flags dormant accounts , bought testers never open the app (so engagement doesn't count), an…

androidgoogleplayindiedevstartup
Dev.to Jul 22, 2026, 11:02 UTC
EN

🏗️ Akhouri Systems: 4 apps, 1 thirteen-year-old kid, 0 employees

No co-founder. No funding. No backend team. Just a laptop, a lot of failed builds, and a name I gave myself: Akhouri Systems. Here's everything I've…

programmingindiedevopensourceshowdev
Dev.to Jul 21, 2026, 11:03 UTC
EN

Build in Public Week 0: Resetting My Indie Strategy to ¥100K in 3 Months

TL;DR Goal : ¥100,000 ($670) in total revenue by 2026-07-16 Strategy : One Product Hunt launch on June 9, aiming $149 × 7 = ~¥105,000 Starting line…

indiedevbuildinpublicproducthuntstartup
Dev.to Jul 17, 2026, 19:21 UTC
EN

Before you add more rooms: a six-gate playable-loop check for small RPG prototypes

Small dungeon-crawler prototypes often grow sideways. We add rooms, enemies, loot, and UI before proving that one short run is understandable and wo…

gamedevindiedevrpgprototyping
Dev.to Jul 16, 2026, 16:13 UTC
EN

5 mistakes I made building my first Android app (and how I fixed them)

I'm not a developer. I build Android apps on evenings and weekends using AI coding assistants (GitHub Copilot and Claude). My latest app, ScorePop,…

beginnersandroidkotlinindiedev
Dev.to Jul 15, 2026, 20:13 UTC
EN

Every hand is solvable: engineering a block puzzle that never cheats

Block puzzles — the 8×8 "place three pieces, clear lines" genre — share a dirty secret: sometimes the game simply deals you pieces that cannot fit a…

gamedevalgorithmsflutterindiedev
Dev.to Jul 6, 2026, 19:17 UTC
EN

What 74 ADRs in 70 days actually buy a solo dev (no hire, no clients, just the file)

The question you don't dare ask out loud It's 10:40 PM on a Tuesday, I just closed an ADR — the seventy-fourth in this setup, written conscientiousl…

claudecodeproductivityindiedevwebdev
Dev.to Jul 5, 2026, 15:36 UTC
EN

Why I Built My Own Licensing SDK Instead of Using Paddle

Originally published on the Keylight blog . A short founder note on why Keylight exists. Every product starts as somebody's unsolved problem; this i…

indiedevstartupprogrammingsaas
Dev.to Jun 27, 2026, 09:27 UTC
EN

Migrate License Keys Without Breaking Existing Customers

Originally published on the Keylight blog . The thing that stops developers from moving their licensing isn't the work. It's the fear of one specifi…

desktoplicensingindiedevprogramming
Dev.to Jun 27, 2026, 09:26 UTC
EN

One-Time vs Subscription Licensing: Which to Use?

Originally published on the Keylight blog . "Should I charge once or charge monthly?" is one of the first real decisions an indie app faces, and it…

saaslicensingindiedevprogramming
Dev.to Jun 27, 2026, 09:26 UTC
EN

Stripe vs Paddle vs Lemon Squeezy for Indie Developers

Originally published on the Keylight blog . If you are an indie developer about to charge for an app, you have three names in front of you: Stripe,…

stripesaaspaymentsindiedev
Dev.to Jun 27, 2026, 09:26 UTC
EN

Licensing a Cross-Platform App from One Control Plane

Originally published on the Keylight blog . If you ship the same product on more than one platform — a native Mac build, an Electron or Tauri deskto…

desktopprogramminglicensingindiedev
Dev.to Jun 27, 2026, 09:26 UTC
EN

How I Built an Adversarial AI Council in React (and Why It Argues With You)

A local-first, single-file SPA where multiple agents debate your decision and hand you a verdict. The problem: every AI I asked just agreed with me…

aiwebdevindiedevprivacy
Dev.to Jun 19, 2026, 06:20 UTC
EN

Comparison pages that say where the competition wins Devlog #3

Hey. Different kind of update this time. The last stretch of work wasn't on the editor, it was on the website, and I went back and forth on whether…

showdevindiedevwebdev
Dev.to May 31, 2026, 14:24 UTC
EN

Game Prototyping: How to Find the Fun Before You Build the Wrong Thing

Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Fou…

gamedevgamedesigngdscriptindiedev
Dev.to May 29, 2026, 07:37 UTC
EN

Post-Mortem: How My Web Game Hit 130k MAU with $0 Marketing (and Survived an AdSense Ban)

A transparent case study on indie game growth: from accidental multi-language localization to a successful B2B pivot in the US market, and scaling r…

indiedevgrowthhackingwebmonetizationbuildinpublic
Dev.to May 28, 2026, 04:12 UTC
EN

Best Game Economy Design Tools for Modern Game Teams

Game economy design has a tooling problem. Every other design discipline has dedicated software, UI designers use Figma, project managers use Jira,…

gamedevtoolinggamedesignindiedev
Dev.to May 14, 2026, 11:14 UTC
EN

I built my daughter a geography app. It took 67 days and zero dependencies.

Two months ago, I started building an iOS app for my daughter. This week, I shipped it. MapSprout is a US geography app for kids — they learn the 50…

iosindiedevappstoreswift
Dev.to May 13, 2026, 06:17 UTC

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