🔮 Beat the Oracle: A FIFA World Cup 2026 AI Prediction Duel
This is a submission for the June Solstice Game Jam What I Built Beat the Oracle is a daily FIFA World Cup 2026 prediction game where you go head-to-h…
Latest Testing & QA news from Tech News
This is a submission for the June Solstice Game Jam What I Built Beat the Oracle is a daily FIFA World Cup 2026 prediction game where you go head-to-h…
This is a submission for the June Solstice Game Jam What I Built Solstice Balance is an interactive 3D calibration simulator where the player stabiliz…
Intro A high Rendering.UpdateBatches cost in Unity’s UGUI often signals excessive SyncTransform activity. This article breaks down how TransformDirty …
This is a submission for the June Solstice Game Jam What I Built I built After Turing , a short browser game where you teach a machine when to trust, …
Tiny Civilization: what happens when AI agents have to live together I grew up on Age of Empires , Sid Meier's Civilization , and Rise of Nations . Th…
"How much will my game cost?" is the first question nearly every client asks us. And the honest answer is always the same: it depends. But that does n…
Lava Leap is an endless vertical climber: you scale procedurally generated platforms while lava rises from below, and your score is your height plus t…
Introduction Real-world mobile game power consumption varies significantly across rendering complexity, frame rate, and device workload distribution. …
Каждый раз, когда техно-энтузиасты на Хабре начинают петь оды ИИ, который вот-вот заменит всех разработчиков, меня охватывает легкий скепсис. Дело в т…
This is a submission for the June Solstice Game Jam When you have a hammer- everything is a nail! This installment brings a Flutter build to Midsommer…
Два года по вечерам в одиночку пилю текстовую MMORPG в Telegram — мрачный остров, по которому ходят выжившие. В прошлой статье рассказал, как заброшен…
🌐 Live demo (LOOK · UNDERSTAND · BUILD): https://dev48v.infy.uk/game/day2-pong.html Day 2 of my GameFromZero series — 50 playable mini-games in 50 day…
What the Game Does At its core the prototype renders an 8×8 chessboard in a faux-3D perspective using CSS transforms and DOM elements. Each square is …
I just launched Kotobato on Google Play after about two and a half years of solo development. It's a word puzzle RPG — you swipe connected letters on …
Developing a poker application requires a rigorous architecture that balances real-time low-latency gameplay with strict cryptographic security and re…
What I Built I'm thrilled to present Chrono Shift: Time Weaver – a time-bending puzzle platformer that challenges players to manipulate time itself to…
This is a submission for the June Solstice Game Jam What I Built When it comes to Summar Solstace - the place to be is Sweden. It is one of the highli…
Enlace a post en Español Click If you are developing games in Godot and using AI to help you code, you are probably tired of constantly switching tabs…
Finding good 3D assets is one of those tasks that sounds easy until you actually need them. You search “free 3D model,” open ten tabs, and suddenly yo…
So I was deep in a debugging session last week — one of those 3 AM, "why is this even happening" kind of nights — and I started going down a rabbit ho…
Rewards are the language mobile games use to talk to players. Every coin drop, every chest, every daily login bonus is the game saying: "You did somet…
Building a believable computer opponent for a 4X strategy game is one of those problems that turns out to be bottomless. I'd use the cliche it looks s…
Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Four …
Bugs, crashes, glitches... Game development is full of them, and even experienced teams run into issues. But while no game is perfect, that doesn't me…
Thoughts on Codingame 2026 Spring challenge (Trolls in woods) I liked the challenge a lot, the most enjoyable experience so far! I even reached legend…
Open-Sourcing Our Game AI Stack At Vantage Digital Labs , we've been building AI-powered NPC dialogue systems for games. Most of our internal tooling …
A CS student's journey from a blank repo to a production platform with a custom scripting language, 60fps physics engine, and 3,000+ lines of battle-t…
In early May, Unity opened its built-in Unity Agent to all users. It runs in two modes. In chat mode, the AI assistant suggests improvements to game m…
When I started building Clackpit , I knew I wanted a daily leaderboard. Competitive pressure is the single biggest reason people return to a typing ga…
Every phone in your pocket has a gyroscope, a touchscreen, speakers, a vibration motor, and a browser. That's a game controller. A pretty good one, ac…