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Gamification in Corporate Training: Beyond Compliance Checkboxes

A common failure mode in corporate e-learning is optimising for completion rather than competence. Employees click through slides, pass a short quiz…

gamedevunity3dprogramming
Dev.to Oct 13, 2026, 02:25 UTC
EN

Running Unity 6000.x Headless Builds in a Linux Container: A Field Report (Including Licensing Workarounds)

Running Unity 6000.x Headless Builds in a Linux Container: A Field Report (Including Licensing Workarounds) Status: REVISED 2026-10-10 — every techn…

unity3ddockercicdgamedev
Dev.to Oct 10, 2026, 03:21 UTC
EN

5 Signs You Need a Co-Development Partner

Nobody starts a game studio planning to ask for help. You build your team, define your vision, and set out to deliver something great. But game deve…

gamedevunity3dprogramming
Dev.to Oct 5, 2026, 20:23 UTC
EN

Building ShipCheck: a static preflight scanner for Unity projects

How I went from noisy project scanning to shipping graphs, confidence-aware readiness, and legacy Unity support. Building ShipCheck: a static prefli…

unity3dgamedevprogrammingdevtools
Dev.to Sep 29, 2026, 02:30 UTC
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Building Accessible Games: WCAG for Interactive Content

Accessibility in games is not charity work. It is sound engineering, responsible design, and increasingly, a contractual requirement. When public in…

gamedevunity3dprogramming
Dev.to Sep 28, 2026, 21:21 UTC
EN

Guide to Developing Educational Games with Unity for Beginners

A Pedagogy-First Architecture: From Minimum Viable Lessons to Modular C# ScriptableObjects EDUCATIONAL GAME ARCHITECTURE & UNITY GAME DESIGN Cap…

unity3dcsharpgamedevprogramming
Dev.to Sep 28, 2026, 20:21 UTC
EN

Game Development Budget Breakdown: Where Does the Money Go?

One of the most common questions we hear from clients is deceptively simple: "How much will my game cost?" The honest answer is always "it depends,"…

gamedevunity3dprogramming
Dev.to Sep 26, 2026, 23:16 UTC
EN

Cross-Platform Save Systems: Cloud Sync Done Right

Few systems in game development are as universally needed - and as consistently underestimated - as save data management. When your game lives on a…

gamedevunity3dprogramming
Dev.to Sep 26, 2026, 23:16 UTC
RU

AI‑GameDev. Учим ИИ азам левел‑дизайна

Все уже наверняка видели посты на «Бэкдорах», «Эксплойтах» и прочих кибертопорах о том, как кто-то, особенно с выходом новой модели, естественно, в…

геймдевunity3dunitycursorblenderразработка игр под windows
Habr Sep 16, 2026, 16:36 UTC
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Building a Carrom Game in Unity: Physics, Turn Logic & Mobile Optimization

Carrom is one of those games that looks trivial from the outside and turns into a genuinely interesting engineering problem the moment you try to bu…

unity3dgamedevcsharpmobile
Dev.to Sep 9, 2026, 17:54 UTC
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My AI reviewer proved the fix worked. It didn't.

Curbside devlog #1 — building a co-op car theft game in Unity 6 with a three-agent loop. Curbside is a co-op game about stealing cars badly with fri…

gamedevunity3dtestingcsharp
Dev.to Sep 7, 2026, 20:17 UTC
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The True Cost of Game Development Outsourcing

When studios compare outsourcing options, the conversation almost always starts - and too often ends - with hourly or daily rates. A provider quotin…

gamedevunity3dprogramming
Dev.to Sep 4, 2026, 12:03 UTC
EN

Will HTTP/3 Make Unity Faster? Choosing HTTP for APIs, Asset Downloads, and Real-Time Networking

Unity networking can look simple: call UnityWebRequest.Get() , wait, and parse. In production, protocol choice also affects concurrent APIs, Address…

unity3dgamedevnetworkinghttp
Dev.to Sep 2, 2026, 06:19 UTC
EN

Is UI Overdraw Killing Your WebGL Performance?

Why Is Overdraw Particularly Important in WebGL? When optimizing a Unity WebGL application, developers often focus on polygon count, draw calls, tex…

unity3dwebglunityoptimizationunityui
Dev.to Aug 17, 2026, 06:12 UTC
EN

ASTC Isn't Automatically the Right Answer: Mobile Texture Formats for Unity on iOS and Android

When targeting modern iOS and Android devices in Unity, ASTC is often the first texture format people reach for. It supports RGB and RGBA, offers bl…

unity3dgamedevandroidios
Dev.to Aug 10, 2026, 13:05 UTC
EN

Unity Sentry-Gemini Debugger - Smash Unity Crashes with One-Click AI Fixes 🛠️🤖

Unity Sentry-Gemini Debugger: How We Automated Game Bug Smashes with Sentry and AI This post is submitted for the DEV's Summer Bug Smash Challenge (…

bugsmashunity3dgeminidevchallenge
Dev.to Aug 5, 2026, 16:08 UTC
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The Headset Is the Sensor: Building VR a Clinician Will Actually Act On

I have shipped XR that gets judged on whether it feels good, and XR that gets judged on whether a doctor can act on the number it produced. They loo…

vrunity3dhealthcaretesting
Dev.to Aug 5, 2026, 01:12 UTC
RU

Проблемы Unity, о которых не расскажут в пресс-релизе

Игровые движки не сравнивал только ленивый, но за анализом фич и красивых пресс-релизов редко упоминаются баги, костыли и прочие особенности, превра…

unityunity3dgamedevgamedevelopmentworkaroundbuildunityeditoreditornavmeshbehavior
Habr Aug 4, 2026, 16:18 UTC
EN

Building a Parking Puzzle in Unity: A Systems Breakdown of the Park Match Mechanic

Parking and matching puzzles look almost insultingly simple from the outside. A few cars, a cramped lot, tap or drag to move them out. But if you've…

unity3dgamedevcsharpmobile
Dev.to Jul 28, 2026, 18:35 UTC
EN

Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio

Unity is replacing its scripting runtime. Not tweaking it, replacing it. The Mono runtime that has sat under every line of C# you have written in Un…

gamedevunity3dprogramming
Dev.to Jul 22, 2026, 21:36 UTC
EN

What MasterMemory Solves—and What It Doesn't: A Practical Guide to Static Game Data in Unity

Introduction When you build games with Unity, you eventually run into the problem of managing static game data—often called master data in Japanese…

unity3dcsharpgamedevperformance
Dev.to Jul 15, 2026, 03:52 UTC
EN

Co-Development vs Freelancers vs Full-Time Hires: Which Is Right for Your Studio?

At some point, every game studio faces the same question: we need more capacity, but how do we get it? The answer is not always obvious. Hiring full…

gamedevunity3dprogramming
Dev.to Jul 11, 2026, 17:32 UTC
EN

10 Common Unity Networking Issues (and How to Fix Them)

Multiplayer bugs in Unity rarely look like networking bugs. They look like "the game froze," "the player teleported," or "it worked in the Editor an…

unity3dgamedevcsharpwebdev
Dev.to Jul 6, 2026, 21:21 UTC
EN

Unity vs Godot vs Unreal for Indie Developers (2026): Which Engine Wins?

The 2023 Unity Runtime Fee episode pushed thousands of indie developers to reconsider their engine choice. Three years later, the question is more n…

gamedevunity3dprogramming
Dev.to Jul 5, 2026, 04:16 UTC
EN

Cross-Platform Multiplayer Networking in Unity: FishNet, Mirror, and Photon Compared

Choosing a networking framework for a Unity multiplayer game is one of the most consequential technical decisions you will make. It affects architec…

gamedevunity3dprogramming
Dev.to Jul 5, 2026, 04:16 UTC
EN

Serious Games vs Gamification: What''s the Difference?

These two terms get used interchangeably in boardrooms and pitch decks across the education and corporate sectors. We hear it regularly: "We want to…

gamedevunity3dprogramming
Dev.to Jul 5, 2026, 04:16 UTC
EN

LINQ and ZLinq in the Unity 6 Era: Avoiding GC Allocations in Large-Scale Projects

Introduction In large-scale Unity development, GC Alloc can quietly become a real problem. At first, nothing looks wrong. But as the project grows a…

unity3dcsharpperformancegamedev
Dev.to Jul 3, 2026, 03:05 UTC
EN

How to Publish a Unity Asset to the Asset Store: The Complete Publisher Guide

I published my first Unity Asset Store package in 2015. Today I have over sixteen assets live, generating consistent passive income while I sleep. M…

unity3dgamedevcareerpublishing
Dev.to Jun 19, 2026, 23:26 UTC
EN

How Much Does Mobile Game Development Cost in 2026?

"How much will my game cost?" is the first question nearly every client asks us. And the honest answer is always the same: it depends. But that does…

gamedevunity3dprogramming
Dev.to Jun 13, 2026, 17:20 UTC
EN

Unity’s AI agent went public: the developers of a static analysis tool on what that means for code quality

In early May, Unity opened its built-in Unity Agent to all users. It runs in two modes. In chat mode, the AI assistant suggests improvements to game…

aiunity3dgamedevnews
Dev.to May 22, 2026, 14:21 UTC

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