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Building a Parking Puzzle in Unity: A Systems Breakdown of the Park Match Mechanic

Parking and matching puzzles look almost insultingly simple from the outside. A few cars, a cramped lot, tap or drag to move them out. But if you've a…

unity3dgamedevcsharpmobile
Dev.to Jul 28, 2026, 18:35 UTC
EN

Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio

Unity is replacing its scripting runtime. Not tweaking it, replacing it. The Mono runtime that has sat under every line of C# you have written in Unit…

gamedevunity3dprogramming
Dev.to Jul 22, 2026, 21:36 UTC
EN

What MasterMemory Solves—and What It Doesn't: A Practical Guide to Static Game Data in Unity

Introduction When you build games with Unity, you eventually run into the problem of managing static game data—often called master data in Japanese ga…

unity3dcsharpgamedevperformance
Dev.to Jul 15, 2026, 03:52 UTC
EN

Co-Development vs Freelancers vs Full-Time Hires: Which Is Right for Your Studio?

At some point, every game studio faces the same question: we need more capacity, but how do we get it? The answer is not always obvious. Hiring full-t…

gamedevunity3dprogramming
Dev.to Jul 11, 2026, 17:32 UTC
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10 Common Unity Networking Issues (and How to Fix Them)

Multiplayer bugs in Unity rarely look like networking bugs. They look like "the game froze," "the player teleported," or "it worked in the Editor and …

unity3dgamedevcsharpwebdev
Dev.to Jul 6, 2026, 21:21 UTC
EN

Unity vs Godot vs Unreal for Indie Developers (2026): Which Engine Wins?

The 2023 Unity Runtime Fee episode pushed thousands of indie developers to reconsider their engine choice. Three years later, the question is more nua…

gamedevunity3dprogramming
Dev.to Jul 5, 2026, 04:16 UTC
EN

Cross-Platform Multiplayer Networking in Unity: FishNet, Mirror, and Photon Compared

Choosing a networking framework for a Unity multiplayer game is one of the most consequential technical decisions you will make. It affects architectu…

gamedevunity3dprogramming
Dev.to Jul 5, 2026, 04:16 UTC
EN

Serious Games vs Gamification: What''s the Difference?

These two terms get used interchangeably in boardrooms and pitch decks across the education and corporate sectors. We hear it regularly: "We want to g…

gamedevunity3dprogramming
Dev.to Jul 5, 2026, 04:16 UTC
EN

LINQ and ZLinq in the Unity 6 Era: Avoiding GC Allocations in Large-Scale Projects

Introduction In large-scale Unity development, GC Alloc can quietly become a real problem. At first, nothing looks wrong. But as the project grows and…

unity3dcsharpperformancegamedev
Dev.to Jul 3, 2026, 03:05 UTC
EN

How to Publish a Unity Asset to the Asset Store: The Complete Publisher Guide

I published my first Unity Asset Store package in 2015. Today I have over sixteen assets live, generating consistent passive income while I sleep. Mor…

unity3dgamedevcareerpublishing
Dev.to Jun 19, 2026, 23:26 UTC
EN

How Much Does Mobile Game Development Cost in 2026?

"How much will my game cost?" is the first question nearly every client asks us. And the honest answer is always the same: it depends. But that does n…

gamedevunity3dprogramming
Dev.to Jun 13, 2026, 17:20 UTC
EN

Unity’s AI agent went public: the developers of a static analysis tool on what that means for code quality

In early May, Unity opened its built-in Unity Agent to all users. It runs in two modes. In chat mode, the AI assistant suggests improvements to game m…

aiunity3dgamedevnews
Dev.to May 22, 2026, 14:21 UTC
EN

How to Write a Game Development Brief That Gets Accurate Quotes

You have a game idea. You need a development studio to build it. You send out a brief, and the quotes come back wildly different - one studio says thr…

gamedevunity3dprogramming
Dev.to May 12, 2026, 23:15 UTC
EN

How I, knowing only IF, vibecoded CivicSurvival: a 158K-line mod for Cities: Skylines II, a RAG server, and 300 analyzers in 3 months

Where I started My name is Valentyn Kurchenko-Hai. I currently teach English; coding is a hobby. My programmer background fits in one sentence: I don'…

aigamedevunity3dcsharp
Dev.to May 6, 2026, 18:35 UTC
EN

Legacy Flash to Modern HTML5: A Developer's Migration Guide

Adobe Flash is dead. As of December 2020, all major browsers removed Flash support entirely. But thousands of Flash applications - educational tools, …

gamedevunity3dprogramming
Dev.to May 5, 2026, 19:46 UTC

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