Unity UGUI Optimization: Why Rendering.UpdateBatches Can Cost More Than Your Combat Scene
Intro A high Rendering.UpdateBatches cost in Unity’s UGUI often signals excessive SyncTransform activity. This article breaks down how TransformDirty …
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Intro A high Rendering.UpdateBatches cost in Unity’s UGUI often signals excessive SyncTransform activity. This article breaks down how TransformDirty …
[[IMG: dev using AI coding tool with live web UI in background]] In AI-assisted coding, the single biggest thing holding back agent performance isn't …
Most AI apps still treat the model response as text. That is understandable. Text is the native output format of an LLM. It is easy to stream, easy to…
Image by freepik "Design is not just what it looks like and feels like. Design is how it works." — Steve Jobs, Co-founder of Apple When I started buil…
For our last week, focused on improving session persistence and preparing GusLift for broader platform support. This week, we continued improving the …
Google just gave Gemini a major glow-up at Google I/O 2026, and this feels less like a chatbot refresh and more like the beginning of an AI-native ope…
Every developer knows the sinking feeling of a bright red "Pipeline Failed" banner. Clicking into the continuous integration logs reveals a chaotic wa…
TL;DR: Sentry дедуплицирует backend-ошибки по хешу (error class + top stack frame + module) . Для UI-багов этот рецепт ломается — у expect(button).toB…
On April 30, 2026. I posted an update after 3 years explaining what I was doing and what new thing I have been working on. And In that I mentioned how…
Why Figma MCP Isn’t Enough Why Figma MCP Alone Can’t Guarantee Production-Ready UI — and What Product Teams Must Do Instead Extraordinary results requ…