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Exploring WebAssembly on the Server Beyond the Browser

After spending over seven years designing distributed enterprise backends using managed frameworks like C# and Java, I recently stepped outside my hab…

webassemblyrustprogrammingcloud
Dev.to Aug 1, 2026, 02:57 UTC
EN

Exploring WebAssembly on the Server: Beyond the Browser Sandbox

For nearly a decade, my mental model for deploying enterprise software has revolved around containers, which are lightweight packages that bundle an a…

webassemblyrustbackenddevto
Dev.to Jul 30, 2026, 22:54 UTC
EN

I shipped a neural-network opponent into the browser: no backend, no accounts, 120 ms per move

I have a side project: a four-in-a-row board game where the opponent is a neural network I trained myself. It has been on Google Play for a while, and…

webassemblymachinelearningjavascriptgamedev
Dev.to Jul 26, 2026, 19:55 UTC
EN

Browser-Side File Conversion with WebAssembly

A few months ago, I needed to add file conversion to a web app — nothing fancy, just letting users drop in a file and get back a different format. My …

webassemblyjavascriptwebdev
Dev.to Jul 22, 2026, 08:35 UTC
EN

Reviving a 20-year-old BASIC — and getting it to run in the browser

First, go press a button Before the story, the thing itself. Open this in a browser tab: 👉 https://uglymike17.github.io/basic256/ That's the full BASI…

opensourcewebassemblyqtbasic
Dev.to Jul 18, 2026, 13:47 UTC
EN

Building a real-time browser MMORPG with Three.js, Rust/Wasm, and Durable Objects

Realm of Echoes is a real-time 3D fantasy MMORPG that runs in a normal desktop browser tab. Players can choose a Warrior or Mage and enter as a guest,…

gamedevjavascriptrustwebassembly
Dev.to Jul 18, 2026, 01:49 UTC
EN

BoxAgnts Tool System (7) — Skill Templates, Agent Proxies, and Cron Scheduling

BoxAgnts' tool system, from WASM sandbox instruction-level isolation to the Tool trait's unified abstraction to the Provider layer's multi-model adapt…

aiagentsrustwebassembly
Dev.to Jun 14, 2026, 08:31 UTC
EN

WASM SIMD by example: 16 RGB pixels to grayscale per instruction

I finally understood WASM SIMD by writing a real kernel: RGB → grayscale luma, 16 pixels per instruction instead of one at a time. Same math, ~4× fast…

webassemblyperformancedenotypescript
Dev.to Jun 13, 2026, 01:16 UTC
EN

BoxAgnts Runtime (7) — Sandboxed Execution, Rebuilding Agent Infrastructure

The AI industry is moving fast. Every week brings a new agent framework, coding assistant, autonomous workflow engine, or multi-agent platform. Most d…

aiagentsrustwebassembly
Dev.to Jun 7, 2026, 07:40 UTC
EN

BoxAgnts Runtime (6) — Rust + WASM, Local-First

Over the past decade, software infrastructure has moved decisively toward cloud-native architectures. AI agents followed the same path—cloud-hosted mo…

aiagentsrustwebassembly
Dev.to Jun 6, 2026, 07:35 UTC
EN

Building a 100% Client-Side HEIC to JPG Converter: Zero Servers, Zero Uploads

Every time I Airdrop photos from my iPhone to my Windows machine, I run into the same annoying problem: .heic files. They don’t open natively on most …

javascriptwebassemblyperformancewebdev
Dev.to May 31, 2026, 17:38 UTC
EN

Introducing Zopa: a 60 KB authorization engine for proxy-wasm, written in Zig

There are plenty of times you want to delegate "let this request through, or block it" to a wasm filter inside Envoy. API gateways, service mesh bound…

webassemblyauthorizationzigopensource
Dev.to May 10, 2026, 07:37 UTC

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