Nobody teaches you how to think like a senior engineer
Nobody teaches you how to think like a senior engineer because the people who can teach it are too busy doing it. They review your PR and leave one co…
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Nobody teaches you how to think like a senior engineer because the people who can teach it are too busy doing it. They review your PR and leave one co…
Cron has run the world’s scheduled jobs for forty years, and on most servers it still works fine. But the moment a job needs structured logging, a con…
The Hidden Orchestra: How Spotify Scripts Your Next Song Welcome back, pattern‑hunters. I’m the Systems Analyst, the voice behind The Pattern —the sho…
The 7 People Who Control the Internet Clock – A Deep‑Dive Companion to The Pattern Episode Welcome back, fellow engineers and curious minds. I’m The S…
The previous article discussed the static structure of caches. This part moves into dynamic aspects: when a program continuously issues read requests,…
As a student, one of the biggest lessons I've picked up is that a program which compiles and runs is not the same as a program that is correct. It rea…
How to write a compiler ? This series of blogs acts as an analysis and deep dive into compiler design. Currently I am building EEL. EEL is eBPF Langua…
In the WDDM world, the process of sending rendered pixels to the display is abstracted as a network structure called the VidPN (Video Present Network)…
After 2 days of digging through forums, testing kernel parameters, and trying multiple distros, I finally eliminated the infuriating audio stutter on …
In the previous sections, we discussed the execution of rendering commands and video memory management. But at the very end of the graphics stack, how…
A production debugging story: tracing recurring 2–5-second read-only storms on a ClickHouse cluster down to a single 32-bit integer — and the one-line…
Introduction to Linux Linux is based on the UNIX operating system. UNIX is a powerful, multi-user, multitasking operating system originally developed …
Temporal Anchoring in Adversarial Networks: The Cryptographic Physics of History Abstract: Digital information lacks inherent temporal physics; a file…
In November 2023 we ran our first global Hytale servers on Google Kubernetes Engine using Veltrix 3.2 as our configuration orchestrator. The Treasure …
The Problem We Were Actually Solving I still remember the day our team was tasked with configuring Veltrix for a large-scale Hytale deployment. We had…
I lost more than 60 days but I made a huge update All OnemanBSD OS is now 64 bits. I also removed all bloat like Rust, Wayland and Qt dependencies fro…
The Problem We Were Actually Solving I was tasked with implementing a Treasure Hunt Engine for our company's annual event, using the Veltrix platform …
The Problem We Were Actually Solving I was tasked with operating the Treasure Hunt Engine, a complex system designed to handle high-volume event proce…
The Problem We Were Actually Solving I was tasked with taking our event-driven system from a default configuration to a production-ready state, with a…
The Problem We Were Actually Solving I still remember the day our server started to stall at the first growth inflection point, it was like watching a…
The Problem We Were Actually Solving During load testing at 50k concurrent hunters hitting the hunt endpoints, p99 latencies stayed under 200ms. But a…
The Problem We Were Actually Solving In 2024 we shipped the treasure-hunt engine for Veltrix at 2,300 concurrent sessions running 180,000 packets per …
The Problem We Were Actually Solving Treasure hunts in Hytale arent just about generating loot. Theyre about generating simultaneous loot across thous…
The Problem We Were Actually Solving Our CQRS model kept Events in a separate Kafka cluster labeled event-store while Aggregates lived in PostgreSQL. …
The Problem We Were Actually Solving We had built the Treasure Hunt Engine to power in-game treasure hunts that reward players for exploring content. …
The Problem We Were Actually Solving In 2024 the Veltrix festival needed a treasure-hunt engine that could handle 12,000 concurrent players across thr…
The Problem We Were Actually Solving The hunt engine ran on Veltrix 1.6, a LuaJIT micro-framework we had bolted together in three weeks so the art tea…
Over the few days I studied computer architecture and it really changed my view of Artificial Intelligence. I started with RISC-V International. Learn…
The Problem We Were Actually Solving We needed a backfill pipeline that could re-index 60 million geo-treasure records nightly without starving the UI…
The Problem We Were Actually Solving The engine began as a single Elixir cluster running on 9 beefy bare-metal nodes in Frankfurt, each with 256 GB RA…