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Exponential backoff with jitter: 64 of 100 LLM calls still failed

Originally published at tensorust.com . TL;DR: I fired 100 LLM calls at once into a rate limiter that refills 10 requests a second, using the defaul…

llmaicppprogramming
Dev.to Oct 18, 2026, 23:23 UTC
EN

Why I Chose Computer Science and What I Hope to Build

Hello! I'm Jesie T. Biago , a 1st year BSCS student at Pamantasan ng Lungsod ng Muntinlupa. I chose Computer Science because I want to understand te…

beginnerscomputersciencecpplearning
Dev.to Oct 18, 2026, 09:27 UTC
EN

#include <iostream> using namespace std; int main() { cout << "Hello, World!" << endl; return 0; } #computerscience #beginners #learning #webdev

beginnerscodingcppprogramming
Dev.to Oct 17, 2026, 14:16 UTC
EN

Saku: How I Went From Per-Line KV to 8M Writes/sec in One Week (While Learning C++)

Initial scope was simple: just make it fast. No fsync, no fancy durability. Just raw speed. I was bored. Asked AI "what should I build in C++?" It s…

cpparchitecturestoragesideprojects
Dev.to Oct 16, 2026, 15:28 UTC
EN

Variables and Datatypes

Variables Data is stored in the memory. However, if I want to store certain data in a data block, I'll need to name it so I can call it specifically…

tutorialcppbeginnersprogramming
Dev.to Oct 16, 2026, 04:30 UTC
EN

34.8k Stars Won't Put GTA VI on Your PC. Here's What AnyPS5 Is Actually Doing

Seeing GTA VI run on a PC before the official port would be a spectacular way to end the console exclusivity argument. So a project that promises to…

opensourceaicppgamedev
Dev.to Oct 13, 2026, 20:23 UTC
EN

SLX RadioTwin: industrial radio propagation studies with C++ and Qt

Silicon LogiX introduces SLX RadioTwin , a desktop demonstrator for studying radio propagation in a three-dimensional industrial plant. The project…

cppqtsimulationrobotics
Dev.to Oct 13, 2026, 07:20 UTC
RU

[Перевод] Генератор парсеров ISPA

Этот пост написан для тех, кто глубоко погружён в разработку компиляторов или DSL, часто сталкивается с задачами парсинга, строит сложные конфигурац…

parserparser-generatorcompilercppopen-sourcedslbackend-разработкаperformance optimizationeasy
Habr Oct 11, 2026, 13:57 UTC
EN

The Flush Printed a View After the Owner Died

A green debug run does not prove a view owns its bytes. Release can reuse that stack slot before the flush reads it. I start every split-brain crash…

cppdebuggingtestingtutorial
Dev.to Oct 9, 2026, 14:29 UTC
EN

Build the Patch as a Stranger: A Consumer-Link Gate for C++ Codegen

A packaging job can fail on a Thursday morning while the eval board stays green. In that pattern, the candidate patch repairs normalize() inside one…

cpptestingaitutorial
Dev.to Oct 8, 2026, 09:28 UTC
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UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG

When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…

unrealenginegamedevcppgraphics
Dev.to Sep 30, 2026, 06:24 UTC
EN

Implementing Strict Priority and Deficit Round Robin Schedulers in NS-3

Stack: NS-3 · C++ · nlohmann/json · Wireshark When a router's outgoing link is slower than the traffic arriving at it, packets wait in a queue, and…

networkingcppns3qualityofservice
Dev.to Sep 29, 2026, 21:10 UTC
EN

GEONMI-MEMS VLEO: How We Reduced Satellite Launch Weight by 40% Using Aero-Ionic Energy Harvesting and Deterministic C++17

Operating in Very Low Earth Orbit (VLEO, at an altitude of approximately 250 km) offers superior latency and exceptional image clarity, yet it faces…

cpp
Dev.to Sep 28, 2026, 22:15 UTC
EN

Porting Cowboy Casino to VileEngine

I am moving Cowboy Casino into VileEngine, the C++ engine I use for retro games. Cowboy Casino is a small role-playing game about walking into a wil…

cppgamedevindiedevopensource
Dev.to Sep 27, 2026, 15:15 UTC
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The rules I build by

New here? Start with the overview . Before the rules, a debt. These are not mine alone; they are the labor of a whole career, and every one of them…

cppembeddedprogrammingcleancode
Dev.to Sep 27, 2026, 00:14 UTC
EN

Building a MIL-STD-188-110 HF Modem in Modern C++: An Introduction

A weekly deep dive into a fixed-frequency serial-tone waveform, one block at a time. High-frequency (HF) radio is the communications system that ref…

cppembeddeddspradio
Dev.to Sep 26, 2026, 16:06 UTC
EN

Building the Capsize Audio Visualizer with C++ and Qt

I keep coming back to the Capsize Audio Visualizer because it is small enough to finish. It is a C++ and Qt desktop application that turns live audi…

cppqtaudioshaders
Dev.to Sep 26, 2026, 15:15 UTC
EN

Unreal C++ Course Chapter 114 - 115.

Very straight forward blueprint and C++ use of attack montages, I also included a check to see if the character state was unequipped, which looks li…

codingcppgamedevprogramming
Dev.to Sep 25, 2026, 21:13 UTC
EN

Pointers Aren't Arrows. How C and C++ Actually Talk to Hardware.

Ask any software engineer to draw a pointer on a whiteboard. Within three seconds, they will sketch two boxes and a little curved arrow pointing bet…

cppcprogrammingdiscuss
Dev.to Sep 25, 2026, 12:12 UTC
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DSCI pipeline to build c++ project using cmake

📁 Repository layout . ├── .dsci/ │ ├── jobs.yaml # pipeline definition │ └── build_job/ # ── Job 1 – Build &amp; package │ ├── config.yaml # default…

aidscicppautomation
Dev.to Sep 24, 2026, 18:55 UTC
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In 2018 I hand-wrote a C++ deep learning framework so I'd never pad a batch. In 2023 LLM serving landed on the same structure.

There's a sentence in the README of a library I wrote that I've been thinking about lately: "To summarize, we believe that Padding-free Dynamic Batc…

cppmachinelearningaiperformance
Dev.to Sep 24, 2026, 05:25 UTC
EN

Two Locks on a Green Build: Prompt Hashes and RSS Caps for AI C++ Evals

A patch landed with every assertion green. The return values matched the golden file. Then a latency dashboard moved: an inner loop that once touche…

cpptestingaiperformance
Dev.to Sep 23, 2026, 16:26 UTC
EN

I could not understand Express, so I wrote my own

Middleware chaining made no sense to me, so I rebuilt it in C++. A year later the profile said the slowest thing in my server was a map I rebuilt on…

cppwebdevopensourceshowdev
Dev.to Sep 23, 2026, 14:06 UTC
EN

I built IMFMSynth - 8-op FM x Wavetable Synthesizer

Hi everyone! This is Kaito Sato, an independent developer of IMFMSynth from Japan. I love FM synthesis. I grew up listening to everything from video…

showdevdspcppmusic
Dev.to Sep 21, 2026, 23:51 UTC
EN

Same nvJPEG2000, different numbers: timer boundaries and frames in flight

This is an excerpt from a longer write-up, Fastvideo JPEG2000 vs nvJPEG2000 on NVIDIA RTX 4090 , which compares two GPU JPEG2000 codecs at the same…

cudagpuperformancecpp
Dev.to Sep 18, 2026, 10:08 UTC
EN

From 3ms to 0ms: The Hidden Memory Trap in C++ Maps

From 3ms to 0ms: The Hidden Memory Trap in C++ Maps I thought I was writing the cleanest one-liner of my life. To solve Two Sum, I stored 1-based in…

cppprogrammingperformancecomputerscience
Dev.to Sep 15, 2026, 02:12 UTC
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When should a QWidget animation stop its timer?

A decorative animation can sit outside a scroll viewport while its widget still reports isVisible() == true . A timer that only checks that property…

cppqtperformance
Dev.to Sep 14, 2026, 15:08 UTC
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Store Load Reordering: x86 vs ARM64, and the Bug Intel Was Hiding

Here is a bug report that keeps recurring, in different words, every time a team moves to ARM: "the same code works on our Intel CI and on the devel…

cppperformanceconcurrencyprogramming
Dev.to Sep 12, 2026, 16:10 UTC
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C++ Input Doesn't Have to Be Complicated: Word vs. Line Input with EasyIn

If you're learning C++, one surprisingly common source of confusion is input. Why does this: std :: cin &gt;&gt; text ; only read one word? Why does…

cppbeginnersopensourcegithub
Dev.to Sep 11, 2026, 15:07 UTC
EN

Nimmake — The Blazing-Fast Build Tool Built for Embedded Development

🚀 Nimmake — The Blazing-Fast Build Tool Built for Embedded Development Say goodbye to complex Makefiles. Embrace a modern MCU build experience. Nimm…

cpppythonsoftwaretools
Dev.to Sep 11, 2026, 07:50 UTC

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