Fixing Godot MCP in Cursor on WSL
If godot-mcp won't connect in Cursor on WSL, the real culprit is almost always that Cursor is a Windows app trying to launch a Linux Node binary it ca…
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If godot-mcp won't connect in Cursor on WSL, the real culprit is almost always that Cursor is a Windows app trying to launch a Linux Node binary it ca…
Game development is messy by nature. Creative ambition, technical constraints, shifting requirements, and platform idiosyncrasies all compete for atte…
This time it's QBCore-only, but I want to talk about an ambulance job script I'm currently building. For my new server, I want to use as many of my ow…
type.win is a Balatro-styled typing arcade I built — two games, a leaderboard, live on Cloudflare Workers. The interesting part isn't really the game,…
Our studio's designer kept running into the same problem: she'd generate a beautiful pixel-art font using an AI image tool, but Godot (and Unity, Phas…
Quick context I'm a solo dev building SQL Protocol, a browser game where you play a covert operative and every mission is a real SQL query against a r…
Game design is often described as an art, but the games that truly feel right are usually built on top of well-shaped systems. Behind progression, dif…
Handmade Hero: A Systems Programming Odyssey This post is the start of my Handmade Hero journey documentation. For those who do not know what Handmade…
in you CMakeLists define a auto driver: if ( UNIX AND NOT APPLE ) target_compile_definitions ( KLIK PRIVATE SDL_VIDEO_DRIVER_X11 SDL_VIDEO_DRIVER_WAYL…
За десятилетия существования ECS сложились два фундаментальных способа хранить компоненты: архетипы (Unity DOTS, Flecs, Bevy) и spar…
If you spend enough time building in Unity, you start to see the same visual bugs over and over again. Weird shadows, flickering textures, scenes that…
Cursor is an AI-assisted IDE with AI features baked-in, such as agent-based coding assistance, predictive autocomplete, and MCP support. It is a fork …
🌸 I built something I've never seen before — and I think you'll love it. Introducing MindBloom — a word garden game where you TYPE WORDS and they BLOO…
World models are becoming the next real battleground in AI - not just chat, not just image generation, but systems that can simulate how environments …
Every few months, someone asks me, What are the best resources to learn game development with Node.js? The question usually comes from one of two plac…
Othello legal-move generation is seven lines of bitboard bitwise ops . I knew this existed; I'd never actually written it. So I built a Reversi engine…
Hey everyone! 👋 I'm a self-taught vibe coder and this is my first post here. I'm pretty new to the dev.to community. I like building AI-powered tools …
Intro An AWS Summit booth. A retro game. A LEGO Game Boy as the prize. That's basically the brief my company gave us for an internal contest called th…
Part 2 left off with a square moving on a grid. Now, let's take control of it by consuming KEYDOWN events. One simple approach would be to have a vari…
In part 1, we just got pygame going. We have a 1000x1000 pixel canvas, with a 50x50 square moving more-or-less continuously. Snake is played on a fixe…
Pygame is a module designed to allow us to make 2D games using Python. I am just learning pygame myself. I've always loved the game Snake, and I find …
I built a little thing I call AI Arcade. It runs on a Raspberry Pi, boots straight into a local Node.js web app, and lets you generate a new arcade-st…
Quality assurance in game development is not a phase you bolt on at the end. It is a discipline that runs alongside every sprint, every feature branch…
If you upgraded a Godot project from 4.3 to 4.4 and suddenly saw a wave of new .uid files next to every .gd and .gdshader , you were not alone. Every …
If you’ve ever tried marketing an indie game on short-form video platforms, you already know the golden rule: Make it flashy, make it fast, and make i…
0. What is pixelation? Pixelation is the process of converting an image into a grid of large pixels. It’s commonly used in pixel art, games, or image …
I just shipped V2 of ServiceKit , my lightweight dependency management package for Unity. Before I get into what's new, I want to address the thing so…
After letting the internet shape our game’s genre, setting, and characters, we’ve finally reached the point where ideas turn into a build. Day 1 start…
Godot went from 47 game releases on Steam in 2020 to over 1,500 in 2025 . Slay the Spire 2, built on Godot after Mega Crit scrapped two years of Unity…
Your game just launched. A million players flood the servers in ten minutes. Suddenly, your matchmaking service spikes to 100% CPU, the database locks…