I built an app where the AI invents its own generators
The premise started as a workplace joke: photograph someone and have an AI generate a fictional corporate manual about them. "Subject encountered in b…
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The premise started as a workplace joke: photograph someone and have an AI generate a fictional corporate manual about them. "Subject encountered in b…
The thing I'm building, App Store Analyzer, is a website that does one thing: it reads an iOS niche and writes a deep market analysis for indie devs. …
The code was never the hard part. The App Store review was. I shipped my first iOS app — a small baby tracker — and got rejected twice. Not for bugs. …
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KVarN, Cost.dev, headroom — the week the agent runtime bill got itemized Cycle 8 (2026-06-03) called a new category — the cost-compression layer for A…
Hey. No new feature this time - just a pass through the corners before the next one. We had a list of nine bugs we'd written down and kept walking pas…
Hey. Different kind of update this time. The last stretch of work wasn't on the editor, it was on the website, and I went back and forth on whether th…
Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Four …
A transparent case study on indie game growth: from accidental multi-language localization to a successful B2B pivot in the US market, and scaling rev…
There's a specific kind of satisfaction in noticing something is wrong before you can explain why. You're looking at a grid of geometric shapes. Each …
If you're shipping an Electron desktop app to end users and you don't have auto-update wired in, you're going to keep getting "this is broken" bug rep…
i'm an indie app builder and vibe coder. i've shipped over 30 small business apps — invoicing, inventory, packing slips, tax tracking. and now apparen…
Game economy design has a tooling problem. Every other design discipline has dedicated software, UI designers use Figma, project managers use Jira, en…
The premise Most mobile games compete on stimulation: timers, streaks, daily missions, push notifications. We wanted to go the opposite direction. Off…
Two months ago, I started building an iOS app for my daughter. This week, I shipped it. MapSprout is a US geography app for kids — they learn the 50 s…
The itch Levine's NEAT (Non-Exercise Activity Thermogenesis) research stopped us mid-scroll: habitual fidgeters can burn around 350 kcal more per day …
If you've ever shipped an app on the App Store, you know the feeling. You spend months building the product, and then the week before launch you reali…
Dart's concurrency model is unusual: single-threaded event loop by default, with explicit Isolates for true parallelism. No shared memory, no race con…
Monetization is where most indie SaaS apps die. Not because the product is bad, but because the pricing is wrong, the freemium tier is too generous, o…