Four rounds of review on my own work, and what each caught
Development covered 4 Sep 2026 to 6 Sep 2026 (commit dates). Working alone means nobody hands your change back. Review is not something that happens…
Latest Web news from Tech News
Development covered 4 Sep 2026 to 6 Sep 2026 (commit dates). Working alone means nobody hands your change back. Review is not something that happens…
Development covered 30 Aug 2026 to 4 Sep 2026 (commit dates). Progression games accumulate lists. As Myriad Immortal Sect filled out, the market, th…
Development covered 29 Aug 2026 to 2 Sep 2026 (commit dates). Myriad Immortal Sect runs in a browser, and browsers are not one shape. It runs full s…
Development covered 15 Aug 2026 to 17 Aug 2026 (commit dates). Players of Myriad Immortal Sect walk a continent that streams in around them as they…
In this devlog, I’m showcasing the Flashlight, Lantern, and Battery Systems I’ve built for my game in Unreal Engine 5 using Blueprints. Both light s…
Updated 3D Environment for Library A lot of you wonderful people enjoyed my last post on Oni, so heres an update on what I've been working on. I've…
The WebGPU matmul sweep started with a naive kernel, then added 16 by 16 workgroup tiling and a 4 by 4 output block per thread. At a 2048 cubed matr…
A 32-bit WebAssembly heap put the browser playground near a 4 GB ceiling. With weights and AdamW state, that limited the fp32 model size to roughly…
I'm going to be brutally honest, I had no clue how I was even going to start my journey as a solo dev. I'm an avid lover of indie titles and video g…
This was a consolidation week. I run a bunch of small products under ITW Creative Works , and for years each one carried its own slightly different…
Model names, serving configs, and full prefill/decode measurements included In my last post (new tab) I talked about switching to the RTX 5090. This…
Three days spent chasing incidents where "nothing happened" rather than "money went out wrong" — a silent Monday-morning crash, a performance-record…
From a generation that spiraled out of control forever, to a morning fix that quietly halved throughput by evening This is the English version of a…
A hardware verdict flipped twice in one week, two verification tools turned out to be quietly missing errors, and a real brokerage account needed tw…
Introduction One of the important things to consider for this CI/CD tool is how to execute the different jobs. CI/CD jobs are long running and can t…
Kind of nervous here so I'll try to make it simple. For a long time, I kept all my tech learning and side projects completely to myself. But recentl…
TL;DR: The biggest performance and reliability work was not a fancy animation pass. It was fixing the task recommendation pipeline: removing non-tra…
New to dev.to! I used to be in sprited.hashnode.dev but moving on over to dev.to after seeing UX degradations and paywall . I'll share my ongoing wo…
Мы в стартапе ArcFront три недели двигались в совершенно неправильном направлении, пытаясь подружить современный React с 20-летним Redmine через сло…
Part identifier This is part 1 of the Making an SNES super FX game series. What did I do It started with me using homebrew to download the cc65 asse…
The Combo System That Makes Neon Starfighter Addictive — A Devlog When I started building Neon Starfighter, I wanted to create something that felt a…
Originally published at moday.me . Building MODAY in public. 24 Hours After Opening: The First Inquiries, and the First Sale I Already Lost Opened o…