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GIMP - Interview with LiamQuin

culturegraphics
Lobsters Oct 2, 2026, 10:41 UTC
EN

UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG

When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…

unrealenginegamedevcppgraphics
Dev.to Sep 30, 2026, 06:24 UTC
EN

Solid Modeling in your browser

webprogramminggraphicsclojure
Lobsters Sep 24, 2026, 00:04 UTC
EN

Skia compositor for WPE WebKit and WebKitGTK

browsersgraphics
Lobsters Sep 21, 2026, 11:02 UTC
EN

Real-Time Fluid Dynamics for Games

pdfgamesgraphics
Lobsters Sep 7, 2026, 02:54 UTC
EN

I built a small C++ game engine so an AI IDE could touch the whole thing

Originally posted on Medium . I wanted to make a game. I also wanted the AI IDE on my desk to edit the whole running process, not just the scripts.…

opensourcegamedevgraphicscpp
Dev.to Sep 3, 2026, 20:08 UTC
EN

Shrimply: open source video editor with GPU path tracing and Manim integration

videorustgraphics
Lobsters Aug 31, 2026, 16:16 UTC
EN

Intent to Ship: JPEG XL

browsersgraphics
Lobsters Aug 24, 2026, 16:25 UTC
EN

Declarative WebGPU with S-expressions

webgraphics
Lobsters Aug 23, 2026, 20:51 UTC
EN

The jitter wasn't in the interpolation. It was in the schedule.

The avatar standing on my desktop looked like it was stuttering. One symptom — but it turned out to have three causes of completely different kinds.…

animationgraphicsuxjavascript
Dev.to Aug 22, 2026, 01:23 UTC
EN

Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

Introduction Mipmaps are usually introduced as smaller copies of a texture. That is correct, but it does not explain why a no-mipmap screenshot look…

unity3dgamedevgraphicsshaders
Dev.to Aug 19, 2026, 07:31 UTC
EN

Human Interface Guidelines from various platforms

designgraphicsa11y
Lobsters Aug 16, 2026, 19:56 UTC
EN

Reducing Graphics API Complexity: A Clean Slate Design for Modern GPUs

videoapigraphics
Lobsters Aug 11, 2026, 15:53 UTC
EN

Converting SVG strokes to fills in the browser: the geometry problem nobody warns you about

A while back I was building an icon font with IcoMoon. I dragged in my SVGs, hit generate, and about half the icons came out wrong — hollow outlines…

webdevsvggraphicsjavascript
Dev.to Aug 8, 2026, 01:50 UTC
EN

Zero bytes of geometry: a metal lattice sphere-traced in a 14.9 KB page

There is no model file on this page. No mesh, no texture, no .glb , no HDR environment map. The object you orbit is a mathematical function evaluate…

graphicsjavascriptshowdevwebgl
Dev.to Aug 7, 2026, 21:04 UTC
EN

The Great Ubuntu Blackout: My 3-Hour Journey to Fix the Darkness

Introduction It was a perfectly normal day. I opened my laptop, ready to get some work done, and then... BAM. A black screen. Not a gentle fade to b…

ubuntulinuxnvidiagraphics
Dev.to Jul 30, 2026, 00:36 UTC
EN

Develop Cross-Platform CLI and GUI Tools With Tcl/Tk

graphics
Lobsters Jul 28, 2026, 10:32 UTC
EN

Freya 0.4 - Rust GUI library

releaserustgraphics
Lobsters Jul 17, 2026, 11:21 UTC
EN

Waterfall CAD Playground - A Haskell powered programmable-CAD environment, in the browser with WASM

haskellgraphics
Lobsters Jul 7, 2026, 09:46 UTC
EN

Investigating Linux graphics (2025)

linuxgraphics
Lobsters Jun 30, 2026, 06:34 UTC
EN

V.E.L.O.C.I.T.Y.-OS: The Synaptic Canvas GUI & V-NCE GPU (Part 10)

After writing drivers for NVMe storage, my bare-metal kernel could load files and run JIT code. However, I was still typing commands into a text-onl…

showdevcodingcompilersgraphics
Dev.to Jun 28, 2026, 15:13 UTC
EN

Sacr3d: A rendering engine toolbox to do 3D graphics in Scheme

lispwebgraphics
Lobsters Jun 24, 2026, 20:03 UTC
EN

Changes/UseKmsconVTConsole

linuxgraphics
Lobsters Jun 19, 2026, 14:19 UTC
EN

Color picking Oklch for mortals

designgraphics
Lobsters Jun 17, 2026, 10:45 UTC
EN

Putting your live windows on an infinite canvas: the "park & swap" trick (C++ / WGC / D3D11)

The problem Alt-tab and multiple monitors are how we've juggled windows for 30 years. I wanted something spatial: zoom out, see every window at once…

cppwindowsgraphicsshowdev
Dev.to Jun 13, 2026, 21:18 UTC
EN

A pragmatic set of modern colour space transforms for the Odin language

programminggraphics
Lobsters May 31, 2026, 11:12 UTC
EN

Wayland compositor implemented as a mod in Minecraft

linuxgraphics
Lobsters May 23, 2026, 14:07 UTC
EN

Procedurally generating marble dice textures with simplex noise

I built a 3D dice roller as a Chrome extension and wanted dice that look like the marbled Chessex ones — those rich, swirling, Old-World-stone dice…

javascriptwebglgraphicstutorial
Dev.to May 15, 2026, 16:27 UTC
EN

Kirigami forms and configurations

designgraphics
Lobsters May 2, 2026, 12:25 UTC

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