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The 30-Second Dungeon Test: Can a Tiny RPG Loop Teach, Test, and Pay Off?

A tiny RPG loop can be evaluated quickly without pretending that thirty seconds is a universal benchmark. Treat it as an observation protocol: can a…

gamedevrpgplaytestingprototyping
Dev.to Jul 17, 2026, 04:48 UTC
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From vibe-coded to shippable: a playbook

Ahnii! There's a lot of energy right now spent bashing vibe coding. I think most of it is aimed at the wrong target. The MVP you stand up with AI do…

vibecodingaiassisteddevprototypingspecdriven
Dev.to Jul 16, 2026, 20:46 UTC
EN

Before you add more rooms: a six-gate playable-loop check for small RPG prototypes

Small dungeon-crawler prototypes often grow sideways. We add rooms, enemies, loot, and UI before proving that one short run is understandable and wo…

gamedevindiedevrpgprototyping
Dev.to Jul 16, 2026, 16:13 UTC

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