The 30-Second Dungeon Test: Can a Tiny RPG Loop Teach, Test, and Pay Off?
A tiny RPG loop can be evaluated quickly without pretending that thirty seconds is a universal benchmark. Treat it as an observation protocol: can a…
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A tiny RPG loop can be evaluated quickly without pretending that thirty seconds is a universal benchmark. Treat it as an observation protocol: can a…
Ahnii! There's a lot of energy right now spent bashing vibe coding. I think most of it is aimed at the wrong target. The MVP you stand up with AI do…
Small dungeon-crawler prototypes often grow sideways. We add rooms, enemies, loot, and UI before proving that one short run is understandable and wo…