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UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG

When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…

unrealenginegamedevcppgraphics
Dev.to Sep 30, 2026, 06:24 UTC
EN

Solid Modeling in your browser

webprogramminggraphicsclojure
Lobsters Sep 24, 2026, 00:04 UTC
EN

Converting SVG strokes to fills in the browser: the geometry problem nobody warns you about

A while back I was building an icon font with IcoMoon. I dragged in my SVGs, hit generate, and about half the icons came out wrong — hollow outlines…

webdevsvggraphicsjavascript
Dev.to Aug 8, 2026, 01:50 UTC
EN

Zero bytes of geometry: a metal lattice sphere-traced in a 14.9 KB page

There is no model file on this page. No mesh, no texture, no .glb , no HDR environment map. The object you orbit is a mathematical function evaluate…

graphicsjavascriptshowdevwebgl
Dev.to Aug 7, 2026, 21:04 UTC
EN

V.E.L.O.C.I.T.Y.-OS: The Synaptic Canvas GUI & V-NCE GPU (Part 10)

After writing drivers for NVMe storage, my bare-metal kernel could load files and run JIT code. However, I was still typing commands into a text-onl…

showdevcodingcompilersgraphics
Dev.to Jun 28, 2026, 15:13 UTC

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