Your Redis Leaderboard Is Probably Breaking Ties Wrong
A leaderboard looks like a one-command problem: ZADD weekly 100 alice ZADD weekly 100 bob ZREVRANGE weekly 0 -1 WITHSCORES While building Podium , an …
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A leaderboard looks like a one-command problem: ZADD weekly 100 alice ZADD weekly 100 bob ZREVRANGE weekly 0 -1 WITHSCORES While building Podium , an …
Back in 2023 I built an online rock paper scissors game so my friends and I could settle arguments remotely. Open a room, send the link, best of three…
Parking and matching puzzles look almost insultingly simple from the outside. A few cars, a cramped lot, tap or drag to move them out. But if you've a…
I have been building VoxelDraft , a voxel editor that runs entirely in the browser without an account or installation. The editor supports block paint…
A smart contract can't tell whether a submitted score came from a valid game or was simply made up. Dario Dash handles that by proving the run itself.…
Everyone says the same thing: Flutter is for apps, not games. So I decided to find out where that's actually true — by building a 3D endless runner in…
Unity is replacing its scripting runtime. Not tweaking it, replacing it. The Mono runtime that has sat under every line of C# you have written in Unit…
Unity 6.5 arrived in mid-June 2026, and if you skimmed the announcement you would be forgiven for filing it under "minor update." There is no single h…
I’ve been spending the last few months wrestling with a specific constraint: how do you bring the generative power of large language models into a rea…
Here’s the thing. Last week I wanted to build a simple particle firework effect – the kind where you click the screen and hundreds of colorful particl…
Disclosure: I work with SEELE AI. This article describes a real internal Godot 4.6 Dungeon Master Tycoon prototype; it is not a public playable releas…
Realm of Echoes is a real-time 3D fantasy MMORPG that runs in a normal desktop browser tab. Players can choose a Warrior or Mage and enter as a guest,…
Have you ever wondered what’s actually happening behind the scenes when you're staring at a mobile loading screen, or why players suddenly "teleport" …
Introduction When you build games with Unity, you eventually run into the problem of managing static game data—often called master data in Japanese ga…
At some point, every game studio faces the same question: we need more capacity, but how do we get it? The answer is not always obvious. Hiring full-t…
Table of Contents: Introduction Understanding the Unity Initialization Lifecycle The RuntimeInitializeOnLoadMethod Attribute (And Its Limitations) The…
🎮 Building a Top‑Down Action Game with the Limn Engine A complete, line‑by‑line tutorial Live demo: limn-engine-doc.vercel.app/test11.html 📖 Introduct…
Choosing a networking framework for a Unity multiplayer game is one of the most consequential technical decisions you will make. It affects architectu…
The real story behind building a multiplayer game API from Cameroon - the failed 3D game, the financial pressure, the nights I almost quit, and why I …
I built GameDeck — a gaming platform where you pick a badge, type a name, and play. That's it. No accounts, no launcher downloads, no tracking. Here's…
For the H0 Hackathon I built Kauwa Udd , a real-time multiplayer reaction game on Vercel + Amazon DynamoDB . People hear "DynamoDB" and reach for a ta…
Building Surf Rush: A Full-Featured Telegram Mini App Game with React, TypeScript & HTML5 Canvas How I engineered a real-time endless runner with …
⚠️ Spoiler warning: this post spoils significant plot points from Metal Gear Solid 1, 2, 3, and 5. If you haven't played them and plan to, bookmark th…
Every developer eventually faces a difficult choice: Build another to-do app. Or create an absurdly over-engineered game with eight interconnected wor…
A coding agent that can scaffold a todo app is no longer interesting. Give it an MMO. An online world is not one feature. It is a collision between re…
This is a submission for the June Solstice Game Jam Archive — The Last Historian of Humanity What if history wasn't discovered... but selected? Histor…
This is a submission for the June Solstice Game Jam Link to Game Home Page - here Link to Game Docs - here What I Built Heliograph is a short 2D solar…
Godot's AStarGrid2D is a ten-minute read and a month of gotchas. The API page is small, you skim it, and then your path comes back empty, your units c…
This is a submission for the June Solstice Game Jam What I Built Turing's Solstice is an arcade runner that blends fast-paced action, logic puzzles, a…
This is a submission for the June Solstice Game Jam What I Built Light Chaser is a story-driven endless runner inspired by the June Solstice, Pride Mo…