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Your Redis Leaderboard Is Probably Breaking Ties Wrong

A leaderboard looks like a one-command problem: ZADD weekly 100 alice ZADD weekly 100 bob ZREVRANGE weekly 0 -1 WITHSCORES While building Podium , an …

redisgogamedevbackend
Dev.to Jul 31, 2026, 06:41 UTC
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Rock paper scissors is secretly a distributed systems problem

Back in 2023 I built an online rock paper scissors game so my friends and I could settle arguments remotely. Open a room, send the link, best of three…

webdevjavascriptgamedevrealtime
Dev.to Jul 29, 2026, 19:30 UTC
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Building a Parking Puzzle in Unity: A Systems Breakdown of the Park Match Mechanic

Parking and matching puzzles look almost insultingly simple from the outside. A few cars, a cramped lot, tap or drag to move them out. But if you've a…

unity3dgamedevcsharpmobile
Dev.to Jul 28, 2026, 18:35 UTC
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Building a Browser-Based Voxel Editor with React Three Fiber

I have been building VoxelDraft , a voxel editor that runs entirely in the browser without an account or installation. The editor supports block paint…

reactthreejswebdevgamedev
Dev.to Jul 28, 2026, 06:37 UTC
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Building a browser game with client-side Groth16 proofs

A smart contract can't tell whether a submitted score came from a valid game or was simply made up. Dario Dash handles that by proving the run itself.…

rustblockchaingamedevshowdev
Dev.to Jul 26, 2026, 21:18 UTC
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I Built a 3D Game in Flutter — With No Game Engine

Everyone says the same thing: Flutter is for apps, not games. So I decided to find out where that's actually true — by building a 3D endless runner in…

flutterdartgamedevshowdev
Dev.to Jul 25, 2026, 03:48 UTC
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Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio

Unity is replacing its scripting runtime. Not tweaking it, replacing it. The Mono runtime that has sat under every line of C# you have written in Unit…

gamedevunity3dprogramming
Dev.to Jul 22, 2026, 21:36 UTC
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Unity 6.5 Is Here: Should Your Studio Upgrade?

Unity 6.5 arrived in mid-June 2026, and if you skimmed the announcement you would be forgiven for filing it under "minor update." There is no single h…

gamedevunity3dprogramming
Dev.to Jul 22, 2026, 21:36 UTC
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Building a Private, On-Device AI Dungeon Master in the Browser

I’ve been spending the last few months wrestling with a specific constraint: how do you bring the generative power of large language models into a rea…

webdevjavascriptgamedevai
Dev.to Jul 20, 2026, 13:00 UTC
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When I Used AI to Write an HTML Game but Was Forced to Learn WebGPU Compute Shaders

Here’s the thing. Last week I wanted to build a simple particle firework effect – the kind where you click the screen and hundreds of colorful particl…

aiwebgpuhtmlgamedev
Dev.to Jul 20, 2026, 07:47 UTC
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A Transition Ledger for Debugging a Five-Wave Godot Dungeon Loop

Disclosure: I work with SEELE AI. This article describes a real internal Godot 4.6 Dungeon Master Tycoon prototype; it is not a public playable releas…

architecturegamedevshowdevsystemdesign
Dev.to Jul 18, 2026, 06:51 UTC
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Building a real-time browser MMORPG with Three.js, Rust/Wasm, and Durable Objects

Realm of Echoes is a real-time 3D fantasy MMORPG that runs in a normal desktop browser tab. Players can choose a Warrior or Mage and enter as a guest,…

gamedevjavascriptrustwebassembly
Dev.to Jul 18, 2026, 01:49 UTC
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From Legos to Referees: A Brief History of How Online Games Actually Work

Have you ever wondered what’s actually happening behind the scenes when you're staring at a mobile loading screen, or why players suddenly "teleport" …

gamedevwatercoolerwebdevarchitecture
Dev.to Jul 17, 2026, 19:02 UTC
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What MasterMemory Solves—and What It Doesn't: A Practical Guide to Static Game Data in Unity

Introduction When you build games with Unity, you eventually run into the problem of managing static game data—often called master data in Japanese ga…

unity3dcsharpgamedevperformance
Dev.to Jul 15, 2026, 03:52 UTC
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Co-Development vs Freelancers vs Full-Time Hires: Which Is Right for Your Studio?

At some point, every game studio faces the same question: we need more capacity, but how do we get it? The answer is not always obvious. Hiring full-t…

gamedevunity3dprogramming
Dev.to Jul 11, 2026, 17:32 UTC
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Unity Foundational Architecture: Smart Bootstrapping

Table of Contents: Introduction Understanding the Unity Initialization Lifecycle The RuntimeInitializeOnLoadMethod Attribute (And Its Limitations) The…

unity3dgamedevarchitecturecsharp
Dev.to Jul 7, 2026, 17:34 UTC
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🎮 Building a Top‑Down Action Game with the Limn Engine

🎮 Building a Top‑Down Action Game with the Limn Engine A complete, line‑by‑line tutorial Live demo: limn-engine-doc.vercel.app/test11.html 📖 Introduct…

javascripttutoriallearninggamedev
Dev.to Jul 6, 2026, 14:26 UTC
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Cross-Platform Multiplayer Networking in Unity: FishNet, Mirror, and Photon Compared

Choosing a networking framework for a Unity multiplayer game is one of the most consequential technical decisions you will make. It affects architectu…

gamedevunity3dprogramming
Dev.to Jul 5, 2026, 04:16 UTC
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I Almost Didn't Build Beta Gamer

The real story behind building a multiplayer game API from Cameroon - the failed 3D game, the financial pressure, the nights I almost quit, and why I …

buildinpublicgamedevafricandevsaas
Dev.to Jul 5, 2026, 01:02 UTC
EN

How I Built a Zero-Friction Browser Gaming Platform (Zero Sign-Ups, Zero Downloads)

I built GameDeck — a gaming platform where you pick a badge, type a name, and play. That's it. No accounts, no launcher downloads, no tracking. Here's…

gamedevjavascriptshowdevwebdev
Dev.to Jul 2, 2026, 03:21 UTC
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Single-table DynamoDB design for a real-time game (rooms, rounds, leaderboards)

For the H0 Hackathon I built Kauwa Udd , a real-time multiplayer reaction game on Vercel + Amazon DynamoDB . People hear "DynamoDB" and reach for a ta…

architectureawsdatabasegamedev
Dev.to Jun 29, 2026, 20:20 UTC
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Building Surf Rush: A Full-Featured Telegram Mini App Game with React, TypeScript & HTML5 Canvas

Building Surf Rush: A Full-Featured Telegram Mini App Game with React, TypeScript & HTML5 Canvas How I engineered a real-time endless runner with …

gamedevreactshowdevtypescript
Dev.to Jun 27, 2026, 15:16 UTC
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Hideo Kojima Predicted the AI Crisis in 2001 and We Weren't Paying Attention

⚠️ Spoiler warning: this post spoils significant plot points from Metal Gear Solid 1, 2, 3, and 5. If you haven't played them and plan to, bookmark th…

gamedevdiscussaiwriting
Dev.to Jun 26, 2026, 17:19 UTC
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# ⚙️ I Spent Months Building a Pixel-Art Universe Called *Cog & Cosmos* 🌌

Every developer eventually faces a difficult choice: Build another to-do app. Or create an absurdly over-engineered game with eight interconnected wor…

gamedevwebdevgithubopensource
Dev.to Jun 24, 2026, 04:35 UTC
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Stop Benchmarking AI Coding Agents on Todo Apps. Make Them Build an MMO.

A coding agent that can scaffold a todo app is no longer interesting. Give it an MMO. An online world is not one feature. It is a collision between re…

aiclaudegamedevopensource
Dev.to Jun 23, 2026, 01:17 UTC
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Archive — A Narrative Investigation Game About Curating Human History

This is a submission for the June Solstice Game Jam Archive — The Last Historian of Humanity What if history wasn't discovered... but selected? Histor…

devchallengegamechallengegamedev
Dev.to Jun 22, 2026, 03:23 UTC
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Heliograph — carry the light through the longest night, and finish a message a machine could never end

This is a submission for the June Solstice Game Jam Link to Game Home Page - here Link to Game Docs - here What I Built Heliograph is a short 2D solar…

devchallengegamechallengegamedev
Dev.to Jun 22, 2026, 03:17 UTC
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AStarGrid2D in Godot 4: the gotchas, and an interactive sandbox

Godot's AStarGrid2D is a ten-minute read and a month of gotchas. The API page is small, you skim it, and then your path comes back empty, your units c…

godotgamedevgdscriptpathfinding
Dev.to Jun 21, 2026, 23:20 UTC
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Turing's Solstice – Decipher the Code. Control the Solstice.

This is a submission for the June Solstice Game Jam What I Built Turing's Solstice is an arcade runner that blends fast-paced action, logic puzzles, a…

devchallengegamechallengegamedev
Dev.to Jun 21, 2026, 20:54 UTC
EN

🔐🌈Light Chaser: Decoding Lost Memories on the Longest Day of the Year🌞

This is a submission for the June Solstice Game Jam What I Built Light Chaser is a story-driven endless runner inspired by the June Solstice, Pride Mo…

devchallengegamechallengegamedev
Dev.to Jun 21, 2026, 18:11 UTC

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