🔮 Beat the Oracle: A FIFA World Cup 2026 AI Prediction Duel
This is a submission for the June Solstice Game Jam What I Built Beat the Oracle is a daily FIFA World Cup 2026 prediction game where you go head-to-h…
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This is a submission for the June Solstice Game Jam What I Built Beat the Oracle is a daily FIFA World Cup 2026 prediction game where you go head-to-h…
Hello Dev Community! 👋 It is Day 32 of my continuous web development run, and today I jumped into a project that pushed my array manipulation and cond…
Picture this: You want to build a gaming portal. You need to find the games, playtest them, categorize them, write descriptions, extract thumbnails, a…
"How much will my game cost?" is the first question nearly every client asks us. And the honest answer is always the same: it depends. But that does n…
This is a submission for the June Solstice Game Jam "I propose to consider the question: Can machines think?" — Alan Turing, 1950 June 21, 1952. Wilms…
This is a submission for the June Solstice Game Jam Before we talk about the game, let me take you somewhere. It is June 8, 1954. A housekeeper walks …
This is a submission for the June Solstice Game Jam When you have a hammer- everything is a nail! This installment brings a Flutter build to Midsommer…
The Longest Day — A Narrative Game of Freedom, Code, and Consciousness This is a submission for the June Solstice Game Jam What I Built The Longest Da…
🌐 Live demo (LOOK · UNDERSTAND · BUILD): https://dev48v.infy.uk/game/day2-pong.html Day 2 of my GameFromZero series — 50 playable mini-games in 50 day…
Developing a poker application requires a rigorous architecture that balances real-time low-latency gameplay with strict cryptographic security and re…
Enlace a post en Español Click If you are developing games in Godot and using AI to help you code, you are probably tired of constantly switching tabs…
Finding good 3D assets is one of those tasks that sounds easy until you actually need them. You search “free 3D model,” open ten tabs, and suddenly yo…
As an independent developer, I’ve been growing tired of the current software landscape. It feels like every new tool requires a constant internet conn…
Hey. No new feature this time - just a pass through the corners before the next one. We had a list of nine bugs we'd written down and kept walking pas…
I’ve been working on AdaEngine, an open-source game engine and app framework written in Swift, and I’ve just released version 0.1.0. The idea behind A…
Каждый, кто пробовал создавать текстовые RPG или симуляторы на базе LLM (будь то GPT-4, DeepSeek или локальная 70B), сталкивался с проблемой «Yes-And»…
Building a believable computer opponent for a 4X strategy game is one of those problems that turns out to be bottomless. I'd use the cliche it looks s…
Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Four …
AI-Orchestrated 3D Asset Pipeline: From JPEG to Game-Ready GLB Without Touching Blender TL;DR: I built a pipeline where an AI agent operates Blender t…
Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming sphere. I'm a second year student as of writing this blo…
Open-Sourcing Our Game AI Stack At Vantage Digital Labs , we've been building AI-powered NPC dialogue systems for games. Most of our internal tooling …
A CS student's journey from a blank repo to a production platform with a custom scripting language, 60fps physics engine, and 3,000+ lines of battle-t…
The game development ecosystem is scaling at an unprecedented rate. Modern studio teams are engineering massive, interconnected virtual worlds operati…
Every phone in your pocket has a gyroscope, a touchscreen, speakers, a vibration motor, and a browser. That's a game controller. A pretty good one, ac…
What a 14-year-old HTML5 Wolfenstein 3D port taught me about owning the stack A recent Primeagen video sent me back into an old feeling: the strange d…
В этой статье я хочу представить вам мой фреймворк, реализующий идеи чистой архитектуры адаптированные для игровых проектов. Данный фреймворк определя…
Browser-based horror games have a different rhythm from traditional desktop horror. The player arrives through a tab, often with other tabs open nearb…
Seeded Universe Recreation Engine: Building a Deterministic Universe Timeline from One Seed I’m building Seeded Universe Recreation Engine , a determi…
Proto-Synth Grid Engine: Building a Math-First 2D World Runtime That Feels 3D I’m building Proto-Synth Grid Engine , also described in the repo as I/O…
The world of game modding has traditionally been a playground for PC enthusiasts. For years, tools like MelonLoader have allowed players to inject cus…