Our 4-Phase Game Development Process: From Concept to Launch
Game development is messy by nature. Creative ambition, technical constraints, shifting requirements, and platform idiosyncrasies all compete for atte…
Latest Architecture news from Tech News
Game development is messy by nature. Creative ambition, technical constraints, shifting requirements, and platform idiosyncrasies all compete for atte…
type.win is a Balatro-styled typing arcade I built — two games, a leaderboard, live on Cloudflare Workers. The interesting part isn't really the game,…
Quick context I'm a solo dev building SQL Protocol, a browser game where you play a covert operative and every mission is a real SQL query against a r…
Handmade Hero: A Systems Programming Odyssey This post is the start of my Handmade Hero journey documentation. For those who do not know what Handmade…
За десятилетия существования ECS сложились два фундаментальных способа хранить компоненты: архетипы (Unity DOTS, Flecs, Bevy) и spar…
Cursor is an AI-assisted IDE with AI features baked-in, such as agent-based coding assistance, predictive autocomplete, and MCP support. It is a fork …
World models are becoming the next real battleground in AI - not just chat, not just image generation, but systems that can simulate how environments …
Every few months, someone asks me, What are the best resources to learn game development with Node.js? The question usually comes from one of two plac…
Intro An AWS Summit booth. A retro game. A LEGO Game Boy as the prize. That's basically the brief my company gave us for an internal contest called th…
Quality assurance in game development is not a phase you bolt on at the end. It is a discipline that runs alongside every sprint, every feature branch…
I just shipped V2 of ServiceKit , my lightweight dependency management package for Unity. Before I get into what's new, I want to address the thing so…
Godot went from 47 game releases on Steam in 2020 to over 1,500 in 2025 . Slay the Spire 2, built on Godot after Mega Crit scrapped two years of Unity…
Your game just launched. A million players flood the servers in ten minutes. Suddenly, your matchmaking service spikes to 100% CPU, the database locks…
Most teams don’t fail because they lack ideas. They fail because they can’t validate them fast enough. We ran a small internal test once. The idea was…
“Doesn’t the default variable display in Scratch look terrible?” That one thought started everything. Introduction: I Want to Display Text “Properly” …
I've been building browser games for a while. Physics puzzlers, sorting games, two-player games — the usual indie developer portfolio. But when I buil…
You test your Unity WebGL multiplayer game. It works perfectly. You share it with a friend — it works. You share it with someone on a corporate networ…
Download If you are interested, you can download the latest environment from the link in the Avalanches-Release2.x.y.y.zip in Assets from the release …