If someone might want it different, it should not be a literal
Development covered 2 Aug 2026 to 6 Aug 2026 (commit dates). The rule this project has settled on is one question. Could somebody reasonably want th…
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Development covered 2 Aug 2026 to 6 Aug 2026 (commit dates). The rule this project has settled on is one question. Could somebody reasonably want th…
Development covered 2 Aug 2026 to 4 Aug 2026 (commit dates). An idle game has to run on the player's device. The loop ticks while they are looking a…
Welcome to part one! This is the start of a series where I’ll be posting about my webdev and HTML nightmares. I hope you enjoy the read as much as I…
On Saturday evening, August 29th, I was lying on my sofa after eating way too much watermelon. I was taking a short break from writing the narrative…
I asked ~40 indie React Native devs one question: "What do you wish your boilerplate did differently?" Three wishes dominated: less opinionated navi…
If you run more than one AI coding agent session at a time — three Claude Code threads on three tickets, a Codex session doing a refactor while Curs…
The question you don't dare ask out loud It's 10:40 PM on a Tuesday, I just closed an ADR — the seventy-fourth in this setup, written conscientiousl…
Originally published on the Keylight blog . "Should I charge once or charge monthly?" is one of the first real decisions an indie app faces, and it…
Originally published on the Keylight blog . If you are an indie developer about to charge for an app, you have three names in front of you: Stripe,…
I needed to license a macOS app I sell outside the App Store. I went down the rabbit hole so you don't have to. Here's the honest breakdown — what e…
App Store screenshots are the highest-leverage marketing asset an app has — and the most painful to maintain. Now multiply that pain by 39 languages…
The thing I'm building, App Store Analyzer, is a website that does one thing: it reads an iOS niche and writes a deep market analysis for indie devs…
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Hey. No new feature this time - just a pass through the corners before the next one. We had a list of nine bugs we'd written down and kept walking p…
Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Fou…
Monetization is where most indie SaaS apps die. Not because the product is bad, but because the pricing is wrong, the freemium tier is too generous,…