Motion Sickness Is a Bug Your VR Team Cannot Reproduce
Every VR team I have worked with has the same blind spot, and I had it too. After a few weeks of building in a headset, you stop feeling the things…
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Every VR team I have worked with has the same blind spot, and I had it too. After a few weeks of building in a headset, you stop feeling the things…
Using VR Controllers for Robot Teleoperation VR controllers (Meta Quest, HTC Vive, Valve Index) have become a popular teleoperation input for robot…
A practical look at the platforms, formats and frame budgets behind seven immersive builds that run outside the demo room. Most developers meet imme…
I have shipped XR that gets judged on whether it feels good, and XR that gets judged on whether a doctor can act on the number it produced. They loo…
I've decided to create a more feature-rich version of Pepper, an experimental virtual VR device that allows you to use SteamVR without requiring a p…
Exploring the Evolution of VR/XR in Game Development The landscape of game development is undergoing a momentous transformation, largely driven by t…
The most consequential changes in a technical field rarely arrive as breakthroughs. They arrive as tooling updates, the moment when something that r…