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Hiding what a player cannot use yet, without hiding the quest

Development covered 30 Aug 2026 to 4 Sep 2026 (commit dates). Progression games accumulate lists. As Myriad Immortal Sect filled out, the market, th…

gamedesignuxindiedevdevlog
Dev.to Oct 17, 2026, 04:30 UTC
EN

Reach as a stat, and other ways to make a map behave like a place

Development covered 2 Aug 2026 to 6 Aug 2026 (commit dates). The overworld had been finished for a while in the sense that it worked. You could walk…

gamedevgamedesignworldbuildingindiedev
Dev.to Sep 27, 2026, 04:30 UTC
EN

What Is EvoWild Run Actually Supposed to Be?

In the previous post, I wrote about how a horse-racing idea gradually turned into a game about fictional creatures, breeding, lineage, and racing: W…

gamedevblockchainweb3gamedesign
Dev.to Sep 19, 2026, 16:16 UTC
EN

Can a Blockchain Game Exist Without Coins, NFTs, or Play-to-Earn?

Recently, I saw an announcement on X about a new blockchain game. I wasn't particularly interested in that project itself. What caught my attention…

gamedevblockchainweb3gamedesign
Dev.to Sep 16, 2026, 15:06 UTC
EN

Making a game again

It all started on YouTube About 3 years ago, more or less, was the last time I developed video games. I had a channel that I started around 2020-202…

gamedevgodotunity3dgamedesign
Dev.to Aug 23, 2026, 09:45 UTC
EN

What the 10 Best Mobile Games of 2026 Teach Us About Game Design

The top-performing mobile games of 2026 aren't just worth playing — they're worth studying. We ranked the 10 best titles right now by gameplay depth…

gamedevgamechallengegamedesignmobilegame
Dev.to Jun 1, 2026, 12:40 UTC
EN

How to Build a Reward Economy for a Mobile Game

Rewards are the language mobile games use to talk to players. Every coin drop, every chest, every daily login bonus is the game saying: "You did som…

gamedevmobilegamedesigntooling
Dev.to Jun 1, 2026, 09:34 UTC
EN

Game Prototyping: How to Find the Fun Before You Build the Wrong Thing

Most studios do not fail because the idea was bad. They fail because they spent too long on the wrong version of it. Prototyping fixes that. The Fou…

gamedevgamedesigngdscriptindiedev
Dev.to May 29, 2026, 07:37 UTC
EN

Designing a platformer where you don’t control jumping

We recently released a 2D precision platformer on Android, built around a simple question: What happens if the player doesn't control jumping? In mo…

gamedevindiegamedesign2d
Dev.to May 18, 2026, 20:33 UTC
EN

Best Game Economy Design Tools for Modern Game Teams

Game economy design has a tooling problem. Every other design discipline has dedicated software, UI designers use Figma, project managers use Jira,…

gamedevtoolinggamedesignindiedev
Dev.to May 14, 2026, 11:14 UTC
EN

Why Spreadsheets Are Not Enough for Game Economy Design

Spreadsheets built game economies before any dedicated tool existed for the job. And honestly — for a long time, they were fine. Simple math, a few…

gamedevtoolinggamedesigndevelopment
Dev.to May 13, 2026, 10:17 UTC

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