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Tiny Night Market is done

Our third game, a cozy idle night market that lives above your taskbar, is done. While you work, the stalls cook, sell and grow on their own. When y…

gamedevpixelartindiedevcozy
Dev.to Oct 18, 2026, 13:30 UTC
EN

Four rounds of review on my own work, and what each caught

Development covered 4 Sep 2026 to 6 Sep 2026 (commit dates). Working alone means nobody hands your change back. Review is not something that happens…

codequalitygamedevindiedevdevlog
Dev.to Oct 18, 2026, 04:30 UTC
EN

Hiding what a player cannot use yet, without hiding the quest

Development covered 30 Aug 2026 to 4 Sep 2026 (commit dates). Progression games accumulate lists. As Myriad Immortal Sect filled out, the market, th…

gamedesignuxindiedevdevlog
Dev.to Oct 17, 2026, 04:30 UTC
EN

1,826 draw calls to put 61 objects on the screen

Development covered 15 Aug 2026 to 17 Aug 2026 (commit dates). Players of Myriad Immortal Sect walk a continent that streams in around them as they…

gamedevperformanceindiedevdevlog
Dev.to Oct 11, 2026, 04:30 UTC
EN

I built a period tracker that never asks for an account

This week I shipped the first public version of Mori, an Android period tracker. The product rule I started with was simple: no account, ever, for t…

privacyandroidindiedev
Dev.to Oct 8, 2026, 00:21 UTC
EN

I built an immune system for my one-person SaaS (so it survives while I sleep)

I run two production sites as a one-person operation. My execution environment (a sandboxed VM) hard-restarts without warning — every process dies,…

devopscloudflareselfhealingindiedev
Dev.to Oct 4, 2026, 17:25 UTC
EN

Ten hours unattended: what a long job needs to survive alone

Development covered 5 Aug 2026 to 7 Aug 2026 (commit dates). A lot of the work on this project runs overnight with nobody watching. The job plays th…

devopsindiedevprogrammingtesting
Dev.to Oct 4, 2026, 04:30 UTC
EN

If someone might want it different, it should not be a literal

Development covered 2 Aug 2026 to 6 Aug 2026 (commit dates). The rule this project has settled on is one question. Could somebody reasonably want th…

gamedevarchitectureindiedevprogramming
Dev.to Oct 2, 2026, 04:30 UTC
EN

Local-first saves and deciding which copy of the truth wins

Development covered 2 Aug 2026 to 4 Aug 2026 (commit dates). An idle game has to run on the player's device. The loop ticks while they are looking a…

gamedevarchitectureindiedevprogramming
Dev.to Oct 1, 2026, 04:30 UTC
EN

Porting Cowboy Casino to VileEngine

I am moving Cowboy Casino into VileEngine, the C++ engine I use for retro games. Cowboy Casino is a small role-playing game about walking into a wil…

cppgamedevindiedevopensource
Dev.to Sep 27, 2026, 15:15 UTC
EN

Reach as a stat, and other ways to make a map behave like a place

Development covered 2 Aug 2026 to 6 Aug 2026 (commit dates). The overworld had been finished for a while in the sense that it worked. You could walk…

gamedevgamedesignworldbuildingindiedev
Dev.to Sep 27, 2026, 04:30 UTC
EN

Explore real cities in ALIS — play release 2.0.0

Explore real cities in ALIS — play release 2.0.0 For players: Pick Kazan or Manhattan right from the main menu Fly over vast city territories with f…

releaseenvironmentgamedevindiedev
Dev.to Sep 21, 2026, 09:02 UTC
EN

I Built InfoHUD Pro – Floating Desktop HUDs for Windows

I recently released InfoHUD Pro, a Windows utility designed to keep important information visible while you work. It lets you create floating deskto…

showdevwindowsproductivityindiedev
Dev.to Sep 17, 2026, 01:41 UTC
EN

Zero-Budget Web Dev: Moving from Discord/Drive to Google Sites

Welcome to part one! This is the start of a series where I’ll be posting about my webdev and HTML nightmares. I hope you enjoy the read as much as I…

webdevshowdevindiedevlearning
Dev.to Sep 7, 2026, 18:37 UTC
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Building NICHLYST: Explosions, Medication, and Rewriting 15 Days as a Novel You Can Fail

On Saturday evening, August 29th, I was lying on my sofa after eating way too much watermelon. I was taking a short break from writing the narrative…

shipatongamedevindiedevbuildinpublic
Dev.to Sep 6, 2026, 07:58 UTC
EN

We Built Kolaboratr Because Finding the Right People to Build With Shouldn’t Be This Hard

There’s a pattern we keep seeing across indie development and creative communities. One person posts: “I have a project, but I need an artist.” A pr…

showdevwebdevgamedevindiedev
Dev.to Sep 5, 2026, 02:04 UTC
EN

Building NICHLYST: How to Code a Survival Engine When You Are Failing to Survive

Building NICHLYST: How to Code a Survival Engine When You Are Failing to Survive I track everything. It is an occupational habit of a systems archit…

shipatonbuildinpublicgamedevindiedev
Dev.to Aug 29, 2026, 15:58 UTC
EN

What 166K Clicks Taught Me About Using AI for SEO

Over three months, my static website generated 166K Google clicks from 1.39M impressions , with an 11.9% CTR and 7.5 average position . The graph al…

aiseowebdevindiedev
Dev.to Aug 23, 2026, 07:11 UTC
EN

Free Is a Design Choice: Building a Board Game Platform Without Ads or Paywalls

-- title: "Free Is a Design Choice: Building a Board Game Platform Without Ads or Paywalls" description: "Why YiBoard runs on a free-forever model:…

indiedevgamesproductcommunity
Dev.to Aug 10, 2026, 18:56 UTC
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I built a screen time blocker that has no account, no server, and no idea who you are

I was doomscrolling about three hours a day. Not "checking my phone a lot" — three hours, measured, on a screen time report I didn't want to look at…

iosswiftprivacyindiedev
Dev.to Jul 27, 2026, 14:06 UTC
EN

Recruiting 12 Real Testers for Your Google Play Closed Test (Without Buying Them)

Buying testers fails three ways: Play's fraud detection flags dormant accounts , bought testers never open the app (so engagement doesn't count), an…

androidgoogleplayindiedevstartup
Dev.to Jul 22, 2026, 11:02 UTC
EN

🏗️ Akhouri Systems: 4 apps, 1 thirteen-year-old kid, 0 employees

No co-founder. No funding. No backend team. Just a laptop, a lot of failed builds, and a name I gave myself: Akhouri Systems. Here's everything I've…

programmingindiedevopensourceshowdev
Dev.to Jul 21, 2026, 11:03 UTC
EN

Build in Public Week 0: Resetting My Indie Strategy to ¥100K in 3 Months

TL;DR Goal : ¥100,000 ($670) in total revenue by 2026-07-16 Strategy : One Product Hunt launch on June 9, aiming $149 × 7 = ~¥105,000 Starting line…

indiedevbuildinpublicproducthuntstartup
Dev.to Jul 17, 2026, 19:21 UTC
EN

5 mistakes I made building my first Android app (and how I fixed them)

I'm not a developer. I build Android apps on evenings and weekends using AI coding assistants (GitHub Copilot and Claude). My latest app, ScorePop,…

beginnersandroidkotlinindiedev
Dev.to Jul 15, 2026, 20:13 UTC
EN

Every Third-Party iOS Keyboard Is a Graveyard. So I Built a Voice Keyboard From Scratch in C++.

If you've searched the App Store for a reliable third-party QWERTY keyboard on iOS, you know how that ends. Some are abandoned. Some are ad-riddled.…

iosmobileindiedevswift
Dev.to Jul 15, 2026, 09:48 UTC
EN

40 React Native Devs on What They Wish Their Boilerplate Fixed

I asked ~40 indie React Native devs one question: "What do you wish your boilerplate did differently?" Three wishes dominated: less opinionated navi…

reactnativeboilerplateindiedevexpo
Dev.to Jul 8, 2026, 14:36 UTC
EN

Codogotchi just liberated your AI-agent status indicator

If you run more than one AI coding agent session at a time — three Claude Code threads on three tickets, a Codex session doing a refactor while Curs…

codinginpublicindiedevsolopreneuropensource
Dev.to Jul 8, 2026, 10:28 UTC
EN

Every hand is solvable: engineering a block puzzle that never cheats

Block puzzles — the 8×8 "place three pieces, clear lines" genre — share a dirty secret: sometimes the game simply deals you pieces that cannot fit a…

gamedevalgorithmsflutterindiedev
Dev.to Jul 6, 2026, 19:17 UTC
EN

What 74 ADRs in 70 days actually buy a solo dev (no hire, no clients, just the file)

The question you don't dare ask out loud It's 10:40 PM on a Tuesday, I just closed an ADR — the seventy-fourth in this setup, written conscientiousl…

claudecodeproductivityindiedevwebdev
Dev.to Jul 5, 2026, 15:36 UTC
EN

Building AR Hide and Seek — Shipping a Solo Indie LiDAR Game to the App Store

The idea came from an extremely serious game of hide and seek with my cousins. We were adults, which made it ridiculous, but also strangely perfect.…

iosswiftgamedevindiedev
Dev.to Jun 29, 2026, 09:36 UTC

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