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1,826 draw calls to put 61 objects on the screen

Development covered 15 Aug 2026 to 17 Aug 2026 (commit dates). Players of Myriad Immortal Sect walk a continent that streams in around them as they…

gamedevperformanceindiedevdevlog
Dev.to Oct 11, 2026, 04:30 UTC
EN

I built a period tracker that never asks for an account

This week I shipped the first public version of Mori, an Android period tracker. The product rule I started with was simple: no account, ever, for t…

privacyandroidindiedev
Dev.to Oct 8, 2026, 00:21 UTC
EN

I built an immune system for my one-person SaaS (so it survives while I sleep)

I run two production sites as a one-person operation. My execution environment (a sandboxed VM) hard-restarts without warning — every process dies,…

devopscloudflareselfhealingindiedev
Dev.to Oct 4, 2026, 17:25 UTC
EN

Ten hours unattended: what a long job needs to survive alone

Development covered 5 Aug 2026 to 7 Aug 2026 (commit dates). A lot of the work on this project runs overnight with nobody watching. The job plays th…

devopsindiedevprogrammingtesting
Dev.to Oct 4, 2026, 04:30 UTC
EN

If someone might want it different, it should not be a literal

Development covered 2 Aug 2026 to 6 Aug 2026 (commit dates). The rule this project has settled on is one question. Could somebody reasonably want th…

gamedevarchitectureindiedevprogramming
Dev.to Oct 2, 2026, 04:30 UTC
EN

Explore real cities in ALIS — play release 2.0.0

Explore real cities in ALIS — play release 2.0.0 For players: Pick Kazan or Manhattan right from the main menu Fly over vast city territories with f…

releaseenvironmentgamedevindiedev
Dev.to Sep 21, 2026, 09:02 UTC
EN

Zero-Budget Web Dev: Moving from Discord/Drive to Google Sites

Welcome to part one! This is the start of a series where I’ll be posting about my webdev and HTML nightmares. I hope you enjoy the read as much as I…

webdevshowdevindiedevlearning
Dev.to Sep 7, 2026, 18:37 UTC
EN

Building NICHLYST: Explosions, Medication, and Rewriting 15 Days as a Novel You Can Fail

On Saturday evening, August 29th, I was lying on my sofa after eating way too much watermelon. I was taking a short break from writing the narrative…

shipatongamedevindiedevbuildinpublic
Dev.to Sep 6, 2026, 07:58 UTC
EN

Building NICHLYST: How to Code a Survival Engine When You Are Failing to Survive

Building NICHLYST: How to Code a Survival Engine When You Are Failing to Survive I track everything. It is an occupational habit of a systems archit…

shipatonbuildinpublicgamedevindiedev
Dev.to Aug 29, 2026, 15:58 UTC
EN

What 166K Clicks Taught Me About Using AI for SEO

Over three months, my static website generated 166K Google clicks from 1.39M impressions , with an 11.9% CTR and 7.5 average position . The graph al…

aiseowebdevindiedev
Dev.to Aug 23, 2026, 07:11 UTC
EN

I built a screen time blocker that has no account, no server, and no idea who you are

I was doomscrolling about three hours a day. Not "checking my phone a lot" — three hours, measured, on a screen time report I didn't want to look at…

iosswiftprivacyindiedev
Dev.to Jul 27, 2026, 14:06 UTC
EN

🏗️ Akhouri Systems: 4 apps, 1 thirteen-year-old kid, 0 employees

No co-founder. No funding. No backend team. Just a laptop, a lot of failed builds, and a name I gave myself: Akhouri Systems. Here's everything I've…

programmingindiedevopensourceshowdev
Dev.to Jul 21, 2026, 11:03 UTC
EN

Every Third-Party iOS Keyboard Is a Graveyard. So I Built a Voice Keyboard From Scratch in C++.

If you've searched the App Store for a reliable third-party QWERTY keyboard on iOS, you know how that ends. Some are abandoned. Some are ad-riddled.…

iosmobileindiedevswift
Dev.to Jul 15, 2026, 09:48 UTC
EN

40 React Native Devs on What They Wish Their Boilerplate Fixed

I asked ~40 indie React Native devs one question: "What do you wish your boilerplate did differently?" Three wishes dominated: less opinionated navi…

reactnativeboilerplateindiedevexpo
Dev.to Jul 8, 2026, 14:36 UTC
EN

Every hand is solvable: engineering a block puzzle that never cheats

Block puzzles — the 8×8 "place three pieces, clear lines" genre — share a dirty secret: sometimes the game simply deals you pieces that cannot fit a…

gamedevalgorithmsflutterindiedev
Dev.to Jul 6, 2026, 19:17 UTC
EN

Building AR Hide and Seek — Shipping a Solo Indie LiDAR Game to the App Store

The idea came from an extremely serious game of hide and seek with my cousins. We were adults, which made it ridiculous, but also strangely perfect.…

iosswiftgamedevindiedev
Dev.to Jun 29, 2026, 09:36 UTC
EN

How I auto-generate 800+ App Store screenshots across 39 languages and 3 devices

App Store screenshots are the highest-leverage marketing asset an app has — and the most painful to maintain. Now multiply that pain by 39 languages…

iosswiftautomationindiedev
Dev.to Jun 27, 2026, 04:53 UTC
EN

I shipped a Pomodoro app in 39 languages as a solo dev — here's how i18n actually went

Most indie apps ship in English, maybe add a handful of "big" languages later, and call it done. I went the other way: Cadento , my SwiftUI Pomodoro…

iosswifti18nindiedev
Dev.to Jun 27, 2026, 04:51 UTC
EN

How I Built an Adversarial AI Council in React (and Why It Argues With You)

A local-first, single-file SPA where multiple agents debate your decision and hand you a verdict. The problem: every AI I asked just agreed with me…

aiwebdevindiedevprivacy
Dev.to Jun 19, 2026, 06:20 UTC
EN

My analysis engine has two brains now

The thing I'm building, App Store Analyzer, is a website that does one thing: it reads an iOS niche and writes a deep market analysis for indie devs…

buildinpublicaiindiedevdevjournal
Dev.to Jun 13, 2026, 18:19 UTC
EN

KVarN, Cost.dev, headroom — the week the agent runtime bill got itemized

KVarN, Cost.dev, headroom — the week the agent runtime bill got itemized Cycle 8 (2026-06-03) called a new category — the cost-compression layer for…

aiagentsllmindiedev
Dev.to Jun 8, 2026, 04:15 UTC
EN

Best Game Economy Design Tools for Modern Game Teams

Game economy design has a tooling problem. Every other design discipline has dedicated software, UI designers use Figma, project managers use Jira,…

gamedevtoolinggamedesignindiedev
Dev.to May 14, 2026, 11:14 UTC
EN

I built my daughter a geography app. It took 67 days and zero dependencies.

Two months ago, I started building an iOS app for my daughter. This week, I shipped it. MapSprout is a US geography app for kids — they learn the 50…

iosindiedevappstoreswift
Dev.to May 13, 2026, 06:17 UTC
EN

We shipped an app that counts your fidgets — here is why NEAT science pushed us to do it

The itch Levine's NEAT (Non-Exercise Activity Thermogenesis) research stopped us mid-scroll: habitual fidgeters can burn around 350 kcal more per da…

iosswifthealthkitindiedev
Dev.to May 10, 2026, 23:19 UTC
EN

Indie Dev SaaS Launch — Pricing Strategy, Stripe Integration, and Freemium-to-Paid Design

Monetization is where most indie SaaS apps die. Not because the product is bad, but because the pricing is wrong, the freemium tier is too generous,…

indiedevbuildinpublicflutterprogramming
Dev.to May 3, 2026, 13:17 UTC

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