1,826 draw calls to put 61 objects on the screen
Development covered 15 Aug 2026 to 17 Aug 2026 (commit dates). Players of Myriad Immortal Sect walk a continent that streams in around them as they…
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Development covered 15 Aug 2026 to 17 Aug 2026 (commit dates). Players of Myriad Immortal Sect walk a continent that streams in around them as they…
This week I shipped the first public version of Mori, an Android period tracker. The product rule I started with was simple: no account, ever, for t…
I run two production sites as a one-person operation. My execution environment (a sandboxed VM) hard-restarts without warning — every process dies,…
Development covered 5 Aug 2026 to 7 Aug 2026 (commit dates). A lot of the work on this project runs overnight with nobody watching. The job plays th…
Development covered 2 Aug 2026 to 6 Aug 2026 (commit dates). The rule this project has settled on is one question. Could somebody reasonably want th…
Explore real cities in ALIS — play release 2.0.0 For players: Pick Kazan or Manhattan right from the main menu Fly over vast city territories with f…
Welcome to part one! This is the start of a series where I’ll be posting about my webdev and HTML nightmares. I hope you enjoy the read as much as I…
On Saturday evening, August 29th, I was lying on my sofa after eating way too much watermelon. I was taking a short break from writing the narrative…
Building NICHLYST: How to Code a Survival Engine When You Are Failing to Survive I track everything. It is an occupational habit of a systems archit…
Over three months, my static website generated 166K Google clicks from 1.39M impressions , with an 11.9% CTR and 7.5 average position . The graph al…
I was doomscrolling about three hours a day. Not "checking my phone a lot" — three hours, measured, on a screen time report I didn't want to look at…
No co-founder. No funding. No backend team. Just a laptop, a lot of failed builds, and a name I gave myself: Akhouri Systems. Here's everything I've…
If you've searched the App Store for a reliable third-party QWERTY keyboard on iOS, you know how that ends. Some are abandoned. Some are ad-riddled.…
I asked ~40 indie React Native devs one question: "What do you wish your boilerplate did differently?" Three wishes dominated: less opinionated navi…
Block puzzles — the 8×8 "place three pieces, clear lines" genre — share a dirty secret: sometimes the game simply deals you pieces that cannot fit a…
The idea came from an extremely serious game of hide and seek with my cousins. We were adults, which made it ridiculous, but also strangely perfect.…
App Store screenshots are the highest-leverage marketing asset an app has — and the most painful to maintain. Now multiply that pain by 39 languages…
Most indie apps ship in English, maybe add a handful of "big" languages later, and call it done. I went the other way: Cadento , my SwiftUI Pomodoro…
A local-first, single-file SPA where multiple agents debate your decision and hand you a verdict. The problem: every AI I asked just agreed with me…
The thing I'm building, App Store Analyzer, is a website that does one thing: it reads an iOS niche and writes a deep market analysis for indie devs…
KVarN, Cost.dev, headroom — the week the agent runtime bill got itemized Cycle 8 (2026-06-03) called a new category — the cost-compression layer for…
Game economy design has a tooling problem. Every other design discipline has dedicated software, UI designers use Figma, project managers use Jira,…
Two months ago, I started building an iOS app for my daughter. This week, I shipped it. MapSprout is a US geography app for kids — they learn the 50…
The itch Levine's NEAT (Non-Exercise Activity Thermogenesis) research stopped us mid-scroll: habitual fidgeters can burn around 350 kcal more per da…
Monetization is where most indie SaaS apps die. Not because the product is bad, but because the pricing is wrong, the freemium tier is too generous,…