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Fast & Lightweight Online CRC Calculator

Hi everyone, I built a simple, fast, and lightweight online CRC calculator tool for embedded systems and developers. URL: https://crc-calc.com Feature…

showdevwebdevccpp
Dev.to Jul 29, 2026, 03:53 UTC
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I Built a Deep Learning Framework from Scratch in C++ and CUDA (And Beat PyTorch's Speed Multiple Run)

If you work in AI today, you are almost certainly using PyTorch or TensorFlow. They are incredible tools, but they are also massive black boxes. As an…

machinelearningcpppythonopensource
Dev.to Jul 19, 2026, 07:24 UTC
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🚀 Mastering OOP for Interviews : Understanding Abstraction from First Principles (C++)

Series: Master OOP for Software Engineering Interviews Introduction Ask ten beginner developers: "What is abstraction?" Most answers sound like this: …

beginnerscomputersciencecppinterview
Dev.to Jul 15, 2026, 03:52 UTC
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Capturing Attributes in Execution Calculations

Note: If you're new to execution calculations, I'd recommend starting with my previous post which covers them in detail, then coming back here. What i…

unrealengineue5gameplayabilitysystemcpp
Dev.to Jul 5, 2026, 15:38 UTC
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Vix.cpp v2.6.3: Stability, Benchmarks, and a Stronger C++ Runtime

Vix.cpp v2.6.3: Stability, Benchmarks, and a Stronger C++ Runtime Vix.cpp v2.6.3 is now available. This release is not about adding a huge new feature…

cppnewsperformancetooling
Dev.to Jun 19, 2026, 11:22 UTC
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How to Measure Code Coverage in C++ with Visual Studio 2026

About My Code I'm developing a video game in C++ using SDL3 — a cross-platform library that provides access to accelerated video, audio, controllers, …

cppmicrosofttestingtutorial
Dev.to May 29, 2026, 18:27 UTC
EN

I Built a Complete AI Infrastructure Stack from Scratch — Here's What I Learned

I Built a Complete AI Infrastructure Stack from Scratch — Here's What I Learned Most AI projects start at the top of the stack. You grab an LLM API, w…

distributedsystemsmlopscppgo
Dev.to May 29, 2026, 18:26 UTC
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I got tired of paying to emulate a 1970s terminal, so I built a native macOS client in C++ (DX3270)

If you work with IBM Mainframes (z/OS, z/VM) on a Mac, you’ve probably noticed a glaring issue: every halfway-decent TN3270 terminal client costs mone…

cppmacopensourcemainframe
Dev.to May 28, 2026, 13:39 UTC
EN

Creating a Custom Grid Editor tool in Unreal Engine

Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming sphere. I'm a second year student as of writing this blo…

gamedevdevexue5cpp
Dev.to May 25, 2026, 20:19 UTC
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cpp-linter-hooks: The Most Complete pre-commit Solution for C/C++ Projects

If you work on Python projects, you've probably used pre-commit — running black , ruff , mypy before every git commit , blocking anything that doesn't…

cppcshowdevproductivity
Dev.to May 20, 2026, 05:11 UTC
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Recovering Corrupted ROS 2 Bags Without a ROS 2 Runtime

Robots do not always fail gracefully. A delivery robot can hit an obstacle. A lawn-mowing robot can lose power. An inspection robot can emergency-stop…

opensourcecpproboticsros2
Dev.to May 18, 2026, 15:36 UTC
EN

C++26: A Comprehensive Technical Deep Dive

1. Executive Summary 1.1 C++26 Design Philosophy 1.1.1 Simplicity, Safety, and Performance The C++26 standard represents a pivotal evolution in the la…

cppnewsperformanceprogramming
Dev.to May 13, 2026, 01:07 UTC
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How to Deal Damage in Unreal's GAS: Meta Attribute and Execution Calculation Pattern

What are meta attributes and how to use them Most commonly, and in this example, a meta attribute will be used for damage. Meta attributes are placeho…

unrealengineue5gameplayabilitysystemcpp
Dev.to May 11, 2026, 15:38 UTC
EN

OneDialect — Unified Assistive Communication System (UACS)

A production-grade embedded system enabling communication across speech, text, Morse, and haptic signals within a single unified pipeline. Project Lin…

pythoncppraspberrypiarduino
Dev.to May 3, 2026, 15:32 UTC

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