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Dissectingthe Apple M1 GPU, the end

slidesgraphics
Lobsters Aug 27, 2026, 01:32 UTC
EN

Intent to Ship: JPEG XL

browsersgraphics
Lobsters Aug 24, 2026, 16:25 UTC
EN

Declarative WebGPU with S-expressions

webgraphics
Lobsters Aug 23, 2026, 20:51 UTC
EN

The jitter wasn't in the interpolation. It was in the schedule.

The avatar standing on my desktop looked like it was stuttering. One symptom — but it turned out to have three causes of completely different kinds.…

animationgraphicsuxjavascript
Dev.to Aug 22, 2026, 01:23 UTC
EN

Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips

Introduction Mipmaps are usually introduced as smaller copies of a texture. That is correct, but it does not explain why a no-mipmap screenshot look…

unity3dgamedevgraphicsshaders
Dev.to Aug 19, 2026, 07:31 UTC
EN

Shading Motion

graphics
Lobsters Aug 18, 2026, 12:11 UTC
EN

Human Interface Guidelines from various platforms

designgraphicsa11y
Lobsters Aug 16, 2026, 19:56 UTC
EN

Reducing Graphics API Complexity: A Clean Slate Design for Modern GPUs

videoapigraphics
Lobsters Aug 11, 2026, 15:53 UTC
EN

Making [etched] holograms with a pen plotter

showmathartgraphics
Lobsters Aug 11, 2026, 12:13 UTC
EN

Converting SVG strokes to fills in the browser: the geometry problem nobody warns you about

A while back I was building an icon font with IcoMoon. I dragged in my SVGs, hit generate, and about half the icons came out wrong — hollow outlines…

webdevsvggraphicsjavascript
Dev.to Aug 8, 2026, 01:50 UTC
EN

Zero bytes of geometry: a metal lattice sphere-traced in a 14.9 KB page

There is no model file on this page. No mesh, no texture, no .glb , no HDR environment map. The object you orbit is a mathematical function evaluate…

graphicsjavascriptshowdevwebgl
Dev.to Aug 7, 2026, 21:04 UTC
EN

Painting with Gaussians

programminggraphicsvibecoding
Lobsters Aug 5, 2026, 13:33 UTC
EN

Interactive Raylib with Common Lisp

videolispemacsgamesgraphics
Lobsters Jul 31, 2026, 18:57 UTC
EN

C64 Demo Effects Explained: Rodents In The Attic

videoartgraphicsretrocomputing
Lobsters Jul 31, 2026, 02:46 UTC
EN

The Great Ubuntu Blackout: My 3-Hour Journey to Fix the Darkness

Introduction It was a perfectly normal day. I opened my laptop, ready to get some work done, and then... BAM. A black screen. Not a gentle fade to b…

ubuntulinuxnvidiagraphics
Dev.to Jul 30, 2026, 00:36 UTC
EN

Develop Cross-Platform CLI and GUI Tools With Tcl/Tk

graphics
Lobsters Jul 28, 2026, 10:32 UTC
EN

Software rendering in 500 lines of bare C++

graphicsc++
Lobsters Jul 23, 2026, 12:12 UTC
EN

Scanline edge-flag algorithm for antialiasing

pdfgraphics
Lobsters Jul 20, 2026, 07:09 UTC
EN

Half-Edge Data Structure. Part2

graphics
Lobsters Jul 18, 2026, 18:15 UTC
EN

Regressive JPEGs

programminggraphics
Lobsters Jul 18, 2026, 04:31 UTC
EN

Freya 0.4 - Rust GUI library

releaserustgraphics
Lobsters Jul 17, 2026, 11:21 UTC
EN

How my images are dithered

graphics
Lobsters Jul 14, 2026, 16:00 UTC
EN

Physically Based - The PBR values database

graphics
Lobsters Jul 9, 2026, 14:48 UTC
EN

Waterfall CAD Playground - A Haskell powered programmable-CAD environment, in the browser with WASM

haskellgraphics
Lobsters Jul 7, 2026, 09:46 UTC
EN

Furality Ultra Club A/V Writeup

graphics
Lobsters Jun 30, 2026, 09:38 UTC
EN

Investigating Linux graphics (2025)

linuxgraphics
Lobsters Jun 30, 2026, 06:34 UTC
EN

Revisiting Yliluoma’s ordered dither algorithm

graphics
Lobsters Jun 30, 2026, 01:28 UTC
EN

The Scanline Sweeper: A Glyph Rendering Algorithm

videographics
Lobsters Jun 29, 2026, 13:13 UTC
EN

V.E.L.O.C.I.T.Y.-OS: The Synaptic Canvas GUI & V-NCE GPU (Part 10)

After writing drivers for NVMe storage, my bare-metal kernel could load files and run JIT code. However, I was still typing commands into a text-onl…

showdevcodingcompilersgraphics
Dev.to Jun 28, 2026, 15:13 UTC
EN

SPIR-V Backend Progress

graphicszig
Lobsters Jun 26, 2026, 04:58 UTC

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