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How In-Game Overlays Work (2022)
this only talks about direct3d, no mention of vulkan's layers feature Comments
UE5 Shader Optimization: Materials, Custom HLSL, and Global Shaders with RDG
When a material graph grows in Unreal Engine 5, it is tempting to ask: would writing HLSL directly make it faster? Would implementing the shader in…
От SRTM-30 и GAN до гексагонального мира: как создавалась 8 More Lives
8 More Lives не появилась сразу как цельная, полностью сформированная игра. Её особенности выросли из нескольких прототипов, экспериментов и уроков,…
I built a small C++ game engine so an AI IDE could touch the whole thing
Originally posted on Medium . I wanted to make a game. I also wanted the AI IDE on my desk to edit the whole running process, not just the scripts.…
The jitter wasn't in the interpolation. It was in the schedule.
The avatar standing on my desktop looked like it was stuttering. One symptom — but it turned out to have three causes of completely different kinds.…
Unity Mipmaps Beyond Smaller Textures: Temporal Stability, Streaming, and Semantic Mips
Introduction Mipmaps are usually introduced as smaller copies of a texture. That is correct, but it does not explain why a no-mipmap screenshot look…